Need For Speed Carbon Benchmarks Out!

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Nightmare225

Golden Member
May 20, 2006
1,661
0
0
Originally posted by: morgash
ok i just ran it, and i dont plan on ever running it again lol. measured frames with FRAPS
1280x1024 4xAAA 16xHQAF forced via ATI control panel, all settings on highest in options

with vsync on frames never dropped below 60.

x2 3800+ @ 2.8ghz
2gb ddr500 2-3-3-5
x1900xt @ 740/825

i would imagine thats the power of the heavily OC'ed x1900xt and the dual core showing. still the game didnt look very impressive, give me gears of war anyday.

morgash

Sadly, that's not on PC. :disgust:
 

morgash

Golden Member
Nov 24, 2005
1,234
0
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wow good job, im very well aware of that, ihave a 360 and have played it on that as well, i was referring back to the guys who said it sucked on 360 eariler, sorry if my randomness left you in the dust. if you prefer i would also take oblivion anyday. racing games suck, if i want speed i will simply grab my keys, go outside, jump in my silverado, and hit the gas. i cannot however go outside and start chopping random demon's heads off as the demon police frown opon that and i already have 2 strikes, next strike and Mehrunes Dagon gets to have his way with me, sexually

morgash
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: Nightmare225
Originally posted by: morgash
ok i just ran it, and i dont plan on ever running it again lol. measured frames with FRAPS
1280x1024 4xAAA 16xHQAF forced via ATI control panel, all settings on highest in options

with vsync on frames never dropped below 60.

x2 3800+ @ 2.8ghz
2gb ddr500 2-3-3-5
x1900xt @ 740/825

i would imagine thats the power of the heavily OC'ed x1900xt and the dual core showing. still the game didnt look very impressive, give me gears of war anyday.

morgash

Sadly, that's not on PC. :disgust:

afaik GoW is releasing on the PC in about a year :)
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Originally posted by: morgash
wow good job, im very well aware of that, ihave a 360 and have played it on that as well, i was referring back to the guys who said it sucked on 360 eariler, sorry if my randomness left you in the dust. if you prefer i would also take oblivion anyday. racing games suck, if i want speed i will simply grab my keys, go outside, jump in my silverado, and hit the gas. i cannot however go outside and start chopping random demon's heads off as the demon police frown opon that and i already have 2 strikes, next strike and Mehrunes Dagon gets to have his way with me, sexually

morgash

the police tend to frown on tear-assing around town with no regards to the speed limit or traffic laws, like you can do in racing games, too. :p Unless of course, then 80mph you go on the freeway is "ZOMG TEHS SPEEDS!"
 

akshayt

Banned
Feb 13, 2004
2,227
0
0
I too was surprised when I got lower scores in 10x7. In 10x7, I get over 50FPS the second time, that is significantly more over 12x10.

Whether I used 4x AA or not my FPS were similar at 12x10. I only tried once and this maybe because I was doing the test manually and everytime one drives differently.

BTW Does the demo give crap performance on the Xbox or does it just give bad graphics?
 

CKXP

Senior member
Nov 20, 2005
926
0
0
Elite Bastards has a review...so far it doesn't look good for NV users...

The news isn't so good on NVIDIA's side of the coin - For starters, they need to get SLI working via a game profile while also fixing the flickering bug that plagued our abortive attempt to benchmark using a GeForce 7950 GX2. More pressingly however, they need to fix whatever performance issue is holding back the other NVIDIA boards used in our test - Although it may be understandable for them to trail ATI's parts which sport a large number of shader units, there's no way they should be as far behind as they are right now. Hopefully, NVIDIA will have released an updated driver by the time this game ships which fixes these performance issues and makes the game far more playable for user of their GeForce 7 series boards. Until then however, the best advice we can offer is to turn off the motion blur feature (which in all honesty you should probably do anyway, given how distracting it is), which should give you a far more enjoyable gaming experience.

 

nullpointerus

Golden Member
Apr 17, 2003
1,326
0
0
These results are not representative of final game performance.

Taken from the Q&A session:

The framerate issues that some users have commented on have been addressed for the final product. Typically our optimization only takes place once all the content is in place and locked. At that point we target both the code and the environments for optimizations. The tricky part about demos is that we are usually about half way through the optimizations by the time we release them. Early reports from all the review code that has gone out to the press is that there are no framerate concerns to report.