The first NS1 was awesome (still is).
What pisses me off a bit about NS2 is that those guys, the developers, had a hard time finding funding to make it. What I don't understand (which is what pisses me off a bit) is that if a larger development studio had considered it then NS2 could have ended a "real" high-class product. They've been struggling with funding, why did no one approach them and offered them their opportunity? I don't get it. According to the Wikipedia page of the company (Unknown Worlds Entertainment) they've had several rather unsuccessful ideas to try to help fund their project, all internally developed while ironically they should have concentrated on developing NS2 instead, but of course they couldn't do "just that" since obviously they lacked funding.
Then in 2009 pre-orders of a non-existing (I.E. unreleased) game begun. We're now a bit more than three years later and from the latest feedback I've read and the latest videos I've seen of it still makes it look like it would need a year or two of development with the current team to come up with something that we could all consider a "finished and polished-enough game". My fear is that it will be rushed out because at this point it's "been too long already", and internally they know it's not ready, but they won't ever label it as such, they'll just... release it and then they'll try to absorb as much negative feedback as possible while trying to reason most of it by telling everyone that they're "working on it".
If a company like... say... Valve or Gearbox or whomever... would have understood the potential behind a well-developed (proper funding, bigger team) NS2 then those guys at Unknown Worlds wouldn't have lost their time during all those years and NS2 would have been released already since the past 2 or 3 years by now, in fact at this point I'm pretty sure that we'd be talking about NS3 had it been the case. And honestly, say what you want about game studios "trying on their own" like they do, cool for them if they want but look at the result, take one engine, switch, have a small team, need money, lose time by developing off-track products for funding, lose focus, disinterest and try to sell pre-orders when you know the thing ain't even in Alpha status.
Those devs need help, and none of the bigger studios out there ever moved a finger, and if they did then who tried? And why did it obviously failed? Anyway, yeah it's pissing me off because I was a huge fan of the original, played it for maybe 2 or 3 years can't be sure anymore but yeah, it was amazing. Now I'm perceiving NS2 as a waste of real potential ("real" had it been taken under the bigger wings of an actual development studio with more money and a bigger team to help them).
And, seriously, you start developing NS2 with the Source engine (maybe Valve could have helped them during the whole development process), but then... you decide to make your own engine when you know well that your team is composed of something like three guys and will need funding for the coming two or three years... and you still take that risk? Well, they took the risk, they now pay the price (I.E. they're struggling, they would need a bigger team, perhaps better hardware who knows, and surely... surely... more money).