Natural Selection 2 looks pretty sweet

Kalmah

Diamond Member
Oct 2, 2003
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http://www.youtube.com/watch?v=ZjPywj1TODo
http://www.unknownworlds.com/ns2/news/2012/9/natural_selection_2_pre_orders_on_steam


The entire game engine is unique and was built from scratch.
The entire game and engine was developed by a team of only 7 people, funded primarily by the NS1 community.
It is a combination of many different play-styles, starcraft-like RTS, marine FPS, melee alien wall running, flight, fast pace hit and run combat, slow strategic building, mech warriors etc.
Every game is unique and fun because there are just so many options of how to support your team, and actual player skill along with team cohesion and strategy are equally important to victory.
/Quote from Reddit

Has anybody here played the beta?
 

utahraptor

Golden Member
Apr 26, 2004
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I have not, but I played a lot of NS1. The price for the mod is just too high for me to bite right now.
 

Kalmah

Diamond Member
Oct 2, 2003
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I have not, but I played a lot of NS1. The price for the mod is just too high for me to bite right now.

Well, I don't think it's just a mod any more. They created a new game engine entirely for it.

I fear that it's one of those games that looks fine but in reality it's not. There are a lot of people in the beta raving about it though.
 

utahraptor

Golden Member
Apr 26, 2004
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I was under the impression it was utilizing the source engine which has not seen much of an update since 2007. After looking at it again it seems they have switched to making their own.
 

Scouzer

Lifer
Jun 3, 2001
10,358
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I LOVED NS1... probably my most played FPS ever.

But reading the forums I am not confident. The game sounds ridiculously buggy, a CPU hog, and laggy. I hope they fix it up by release but I'll wait for reviews.
 

M0oG0oGaiPan

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Dec 7, 2000
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I LOVED NS1... probably my most played FPS ever.

But reading the forums I am not confident. The game sounds ridiculously buggy, a CPU hog, and laggy. I hope they fix it up by release but I'll wait for reviews.

That's what i was reading about a year ago but I think they fixed those issues.

Originally it was supposed to be on the source engine but they couldn't do some things they wanted so they made their own engine for the game. This game has been in dev for 6 years apparently. Last deal they had was the buy 1 get 1 free deal during xmas of 2010 IIRC.
 

Chiefcrowe

Diamond Member
Sep 15, 2008
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Looks like it has good potential, i like the premise a lot definitely!
never heard of this series before.
 

Kalmah

Diamond Member
Oct 2, 2003
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They also say that they want the game to be modded and built the engine modular so that it would be easy. Modding tools come with the game. I've never heard of it before either until a few days ago. I hope it's good because something like this is what I think I've been waiting for for a while now.
 

M0oG0oGaiPan

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Dec 7, 2000
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I didn't really get to play too much of the original mod but my friend loved it. It was fun while I played it. One thing I remember is that bunny hopping was something everyone did in the mod. Are they taking that out? Personally I think it takes skill to bunny hop and it adds life to a game that's been around for a while, but for something new I'd prefer it without.
 

RampantAndroid

Diamond Member
Jun 27, 2004
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I played this at PAX this past weekend. I will pay no money for this. I won't say it's a worthless piece of junk, but it felt close to being that. No spawn protection, spawn gets overrun quickly, everything is CQB but it was way too easy for the smaller enemies to get lost on the screen so you couldn't find them. I was really unimpressed.

Also, on their machines in their booth, the game's framerate would drop pretty low at times.
 

Kalmah

Diamond Member
Oct 2, 2003
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I played this at PAX this past weekend. I will pay no money for this. I won't say it's a worthless piece of junk, but it felt close to being that. No spawn protection, spawn gets overrun quickly, everything is CQB but it was way too easy for the smaller enemies to get lost on the screen so you couldn't find them. I was really unimpressed.

Also, on their machines in their booth, the game's framerate would drop pretty low at times.

Yikes. Hopefully this can get fixed before release. I hate it when I find a game that looks interesting then some stupid design decision ruins the entire game. Will definitely wait to see what post-release reviews look like.
 

RampantAndroid

Diamond Member
Jun 27, 2004
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Yikes. Hopefully this can get fixed before release. I hate it when I find a game that looks interesting then some stupid design decision ruins the entire game. Will definitely wait to see what post-release reviews look like.

On the topic of enemies being lost: I think I pretty much ended up shooting at an enemy, it lunged at me, did some damage, I couldn't find it to shoot more, looked down finally and I was pretty much standing on it. That's my biggest issue.
 

Zenoth

Diamond Member
Jan 29, 2005
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The first NS1 was awesome (still is).

What pisses me off a bit about NS2 is that those guys, the developers, had a hard time finding funding to make it. What I don't understand (which is what pisses me off a bit) is that if a larger development studio had considered it then NS2 could have ended a "real" high-class product. They've been struggling with funding, why did no one approach them and offered them their opportunity? I don't get it. According to the Wikipedia page of the company (Unknown Worlds Entertainment) they've had several rather unsuccessful ideas to try to help fund their project, all internally developed while ironically they should have concentrated on developing NS2 instead, but of course they couldn't do "just that" since obviously they lacked funding.

Then in 2009 pre-orders of a non-existing (I.E. unreleased) game begun. We're now a bit more than three years later and from the latest feedback I've read and the latest videos I've seen of it still makes it look like it would need a year or two of development with the current team to come up with something that we could all consider a "finished and polished-enough game". My fear is that it will be rushed out because at this point it's "been too long already", and internally they know it's not ready, but they won't ever label it as such, they'll just... release it and then they'll try to absorb as much negative feedback as possible while trying to reason most of it by telling everyone that they're "working on it".

If a company like... say... Valve or Gearbox or whomever... would have understood the potential behind a well-developed (proper funding, bigger team) NS2 then those guys at Unknown Worlds wouldn't have lost their time during all those years and NS2 would have been released already since the past 2 or 3 years by now, in fact at this point I'm pretty sure that we'd be talking about NS3 had it been the case. And honestly, say what you want about game studios "trying on their own" like they do, cool for them if they want but look at the result, take one engine, switch, have a small team, need money, lose time by developing off-track products for funding, lose focus, disinterest and try to sell pre-orders when you know the thing ain't even in Alpha status.

Those devs need help, and none of the bigger studios out there ever moved a finger, and if they did then who tried? And why did it obviously failed? Anyway, yeah it's pissing me off because I was a huge fan of the original, played it for maybe 2 or 3 years can't be sure anymore but yeah, it was amazing. Now I'm perceiving NS2 as a waste of real potential ("real" had it been taken under the bigger wings of an actual development studio with more money and a bigger team to help them).

And, seriously, you start developing NS2 with the Source engine (maybe Valve could have helped them during the whole development process), but then... you decide to make your own engine when you know well that your team is composed of something like three guys and will need funding for the coming two or three years... and you still take that risk? Well, they took the risk, they now pay the price (I.E. they're struggling, they would need a bigger team, perhaps better hardware who knows, and surely... surely... more money).
 
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PowerYoga

Diamond Member
Nov 6, 2001
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Probably because it has a cult following but never "a lot" of people playing it. I loved the game myself but the servers were never super packed and even in its peak of popularity, it was difficult to fill up servers sometimes.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
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NS1 was a ton of fun, though there was definitely a separation between the competitive scene and the pug scene. I was part of the former and it definitely was another step up in the game. Just got an e-mail though from UW about special pre-order deal they are putting up.
 

RampantAndroid

Diamond Member
Jun 27, 2004
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Probably because it has a cult following but never "a lot" of people playing it. I loved the game myself but the servers were never super packed and even in its peak of popularity, it was difficult to fill up servers sometimes.

Yeah. Like empiresmod, it's really reliant on the commander and such. Bad commander = bad game. It won't ever take off, certainly not if it costs $30 or whatever.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
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First review has been released: http://www.ausgamers.com/games/natural-selection-2/review/

I broke down and pre-ordered this today. There's nothing I really want from the Halloween sale that I don't already own, so I decided to buy this instead. :D

According to Steam, the game unlocks in 6 hours. Is anyone else excited?

The review doesn't really say anything negative about it. I feel as if it's lacking a bit of personal detail though; like they just listed the bullet points that the game advertises instead of what the reviewer actually experienced during play.

I'll probably wait until more reviews hit the net. I love the concept, but it seems to me that if you aren't playing with friends or in some kind of clan then you're going to get some pretty crappy team and commanders.
 

Fenixgoon

Lifer
Jun 30, 2003
33,417
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i was always a terrible commander, heh. i never knew the keys so i'd accidentally hit something and recycle an important building on accident, lol
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
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That review is useless. From experience playing it at PAX, it's not in any way a fun game. So yeah, no. I'm more excited about the fact that I will likely get to take a crap sometime in the next 24 hours.
 

Xpage

Senior member
Jun 22, 2005
459
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www.riseofkingdoms.com
i loved the original, i'll probably pick this up, i was going to pre-order and get the awesome black gear but i missed the deadline when i read about it, so i'll probably wait till launch