couldnt nintendo have started selling their first party games at $44.99 and still made some profits all other things constant?
sony sold their many of their games at $44.99 and i'd guess they made a profit off of some of them.
didn't the n64 fail not because of cartridges but because nintendo charged high fees for their rom chips? i think that the final (i say "final" because the Ultra 64 was going to have the Original final fantasy 7 which was going to be more like the previous entries and chrono trigger plus big heads) final fantasy vii wouldve been damn near perfectly possible on the n64 without it costing $5k or whatever sony humorously claimed, i dont remember. they couldve done it on more than one cart if necessary and it wouldn't have costed $500 or more unless that was the above-market value nintendo wanted for their rom chips.
zelda tOoT was pretty long (plus there is nothing quite like the music of gerudo valley) and it was only 32 MB plus eeprom if im not mistaken.
im just critical of nintendo because it has abused the system particularly the ip system and ruled with an iron fist to get more profits than they would in a society that is free and polite instead of exuding rude smelling farts on people, one right after another, like nintendo did... charging royalty fees showed a lack of creativity in the business models of sony, microsoft, and nintendo and it resulted in less creativity of product . i guess the royalty fees weren't too redundant for two generations, but they were once the n64 came along. how could nintendo have been so popular if they never had change for a paradigm? saying people wanted what they made isn't a good answer because no one is free. they made the best they could in the closed system they advocated in a rather humble opinion that held by some... was the fact that people did not look past that and were instead satisfied with everything they got what established their entry into quasi-pop culture?
sony sold their many of their games at $44.99 and i'd guess they made a profit off of some of them.
didn't the n64 fail not because of cartridges but because nintendo charged high fees for their rom chips? i think that the final (i say "final" because the Ultra 64 was going to have the Original final fantasy 7 which was going to be more like the previous entries and chrono trigger plus big heads) final fantasy vii wouldve been damn near perfectly possible on the n64 without it costing $5k or whatever sony humorously claimed, i dont remember. they couldve done it on more than one cart if necessary and it wouldn't have costed $500 or more unless that was the above-market value nintendo wanted for their rom chips.
zelda tOoT was pretty long (plus there is nothing quite like the music of gerudo valley) and it was only 32 MB plus eeprom if im not mistaken.
im just critical of nintendo because it has abused the system particularly the ip system and ruled with an iron fist to get more profits than they would in a society that is free and polite instead of exuding rude smelling farts on people, one right after another, like nintendo did... charging royalty fees showed a lack of creativity in the business models of sony, microsoft, and nintendo and it resulted in less creativity of product . i guess the royalty fees weren't too redundant for two generations, but they were once the n64 came along. how could nintendo have been so popular if they never had change for a paradigm? saying people wanted what they made isn't a good answer because no one is free. they made the best they could in the closed system they advocated in a rather humble opinion that held by some... was the fact that people did not look past that and were instead satisfied with everything they got what established their entry into quasi-pop culture?
