I'm not saying it's a problem, but I would have never believed it's possible until I heard it today for myself. It happens in certain OpenGL shader demos, mostly when there's vertex transformations happening, like rotating a 3d model. Once the model stops rotating the noise quiets down. Also, if I lower the clock speeds then the noise becomes less. It's a very high pitched electrostatic noise, sort of like what a CRT TV makes.
For example, when you run this demo it happens, but not in actual games. Anyone else seen it happen?
For example, when you run this demo it happens, but not in actual games. Anyone else seen it happen?