I had the CL Annihilator 2 GTS for a month now and I was extremely impressed with it's W98SE performance (http://forums.anandtech.com/messageview.cfm?catid=27&threadid=195515). Win2k was so-so..
I was bored so I thought I should get a V5 5500 AGP and do some benches and compare it to the CL GTS. Well, here are the results:
UT_4.20______________W2K____W98SE
640X480X16___no_FSAA_56_____73
640X480X16___2X_FSAA_56_____71
640X480X16___4X_FSAA_47_____54
800X600X16___no_FSAA_56_____71
800X600X16___2X_FSAA_54_____62
800X600X16___4X_FSAA_37_____39
1024x768x16__no_FSAA_56_____64
1024x768x16__2X_FSAA_42_____48
1024x768x16__4X_FSAA_25_____25
1280X1024X16_no_FSAA_49_____51
1280X1024X16_2X_FSAA_22_____31
1280X1024X16_4X_FSAA_11_____15
1600X1200X16_no_FSAA_38_____51
1600X1200X16_2X_FSAA_22_____31
1600X1200X16_4X_FSAA_11_____15
_________________________________
Q3A_Demo001.dm3_____W2K___W98SE
640X480X16___no_FSAA_78.9___98.8
640X480X16___2X_FSAA_73.6___94.8
640X480X16___4X_FSAA_49.7___63.9
800X600X16___no_FSAA_75.2___97.3
800X600X16___2X_FSAA_59.7___80.5
800X600X16___4X_FSAA_36.3___41.6
1024x768x16__no_FSAA_65.2___90.8
1024x768x16__2X_FSAA_43.8___55.2
1024x768x16__4X_FSAA_24.4___26.1
1280X1024X16_no_FSAA_48.2___64.2
1280X1024X16_2X_FSAA_29.4___33.5
1280X1024X16_4X_FSAA_15____14.8
1600X1200X16_no_FSAA_33____39.5
1600X1200X16_2X_FSAA_20.8___22.7
1600X1200X16_4X_FSAA_9.6____9.2
_________________________________
Q3A_Demo001.dm3_____W2K___W98SE
640X480X32___no_FSAA_73.5___92.8
640X480X32___2X_FSAA_59.5___74
640X480X32___4X_FSAA_36.5___36.7
800X600X32___no_FSAA_65.1___88.3
800X600X32___2X_FSAA_43.5___44.6
800X600X32___4X_FSAA_24.7___20.8
1024x768x32__no_FSAA_50.7___64.1
1024x768x32__2X_FSAA_30.3___31.8
1024x768x32__4X_FSAA_14.6___11.9
1280X1024X32_no_FSAA_36____38.7
1280X1024X32_2X_FSAA_18____16.9
1280X1024X32_4X_FSAA_Failed_Failed
1600X1200X32_no_FSAA_22.2___23.6
1600X1200X32_2X_FSAA_10.7___9.7
1600X1200X32_4X_FSAA_Failed_Failed
Here are some 3DMark2000 Results:
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X16 Result: 4468 3D marks
CPU Speed: 250 CPU 3D marks
Game 1 - Helicopter - Low Detail: 95.4 FPS
Game 1 - Helicopter - Medium Detail: 60.3 FPS
Game 1 - Helicopter - High Detail: 24.1 FPS
Game 2 - Adventure - Low Detail: 102.6 FPS
Game 2 - Adventure - Medium Detail: 57.6 FPS
Game 2 - Adventure - High Detail: 32.4 FPS
Fill Rate (Single-Texturing): 516.5 MTexels/s
Fill Rate (Multi-Texturing): 588.7 MTexels/s
High Polygon Count (1 Light): 4385 KTriangles/s
High Polygon Count (4 Lights): 3886 KTriangles/s
High Polygon Count (8 Lights): 3398 KTriangles/s
8MB Texture Rendering Speed: 318.7 FPS
16MB Texture Rendering Speed: 312.3 FPS
32MB Texture Rendering Speed: 245.7 FPS
64MB Texture Rendering Speed: 132.8 FPS
Bump Mapping (Emboss, 3-pass): 151.7 FPS
Bump Mapping (Emboss, 2-pass): 198.8 FPS
Bump Mapping (Emboss, 1-pass): 319.6 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X16 4X FSAA Result: 1527 3D marks
CPU Speed: 226 CPU 3D marks
Game 1 - Helicopter - Low Detail: 27.7 FPS
Game 1 - Helicopter - Medium Detail: 19.8 FPS
Game 1 - Helicopter - High Detail: 9.2 FPS
Game 2 - Adventure - Low Detail: 26.1 FPS
Game 2 - Adventure - Medium Detail: 23.7 FPS
Game 2 - Adventure - High Detail: 20.9 FPS
Fill Rate (Single-Texturing): 99.7 MTexels/s
Fill Rate (Multi-Texturing): 135.3 MTexels/s
High Polygon Count (1 Light): 2395 KTriangles/s
High Polygon Count (4 Lights): 2392 KTriangles/s
High Polygon Count (8 Lights): 2389 KTriangles/s
8MB Texture Rendering Speed: 68.9 FPS
16MB Texture Rendering Speed: 68.3 FPS
32MB Texture Rendering Speed: 57.5 FPS
64MB Texture Rendering Speed: 55.6 FPS
Bump Mapping (Emboss, 3-pass): 32.9 FPS
Bump Mapping (Emboss, 2-pass): 40.7 FPS
Bump Mapping (Emboss, 1-pass): 63.1 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X32 Result: 3461 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 70.1 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 21.9 FPS
Game 2 - Adventure - Low Detail: 64.2 FPS
Game 2 - Adventure - Medium Detail: 50.7 FPS
Game 2 - Adventure - High Detail: 32.3 FPS
Fill Rate (Single-Texturing): 282.3 MTexels/s
Fill Rate (Multi-Texturing): 499.7 MTexels/s
High Polygon Count (1 Light): 4385 KTriangles/s
High Polygon Count (4 Lights): 3905 KTriangles/s
High Polygon Count (8 Lights): 3391 KTriangles/s
8MB Texture Rendering Speed: 162.5 FPS
16MB Texture Rendering Speed: 157.1 FPS
32MB Texture Rendering Speed: 136.6 FPS
64MB Texture Rendering Speed: 132.0 FPS
Bump Mapping (Emboss, 3-pass): 77.5 FPS
Bump Mapping (Emboss, 2-pass): 98.7 FPS
Bump Mapping (Emboss, 1-pass): 151.6 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X32 4X FSAA Result: 628 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 12.1 FPS
Game 1 - Helicopter - Medium Detail: 9.0 FPS
Game 1 - Helicopter - High Detail: 4.5 FPS
Game 2 - Adventure - Low Detail: 10.0 FPS
Game 2 - Adventure - Medium Detail: 8.9 FPS
Game 2 - Adventure - High Detail: 8.0 FPS
Fill Rate (Single-Texturing): 35.7 MTexels/s
Fill Rate (Multi-Texturing): 65.9 MTexels/s
High Polygon Count (1 Light): 1536 KTriangles/s
High Polygon Count (4 Lights): 1535 KTriangles/s
High Polygon Count (8 Lights): 1535 KTriangles/s
8MB Texture Rendering Speed: 24.8 FPS
16MB Texture Rendering Speed: 23.8 FPS
32MB Texture Rendering Speed: 16.1 FPS
64MB Texture Rendering Speed: 8.3 FPS
Bump Mapping (Emboss, 3-pass): 11.5 FPS
Bump Mapping (Emboss, 2-pass): 15.0 FPS
Bump Mapping (Emboss, 1-pass): 23.1 FPS
Bump Mapping (Environment): Not supported FPS
W2K, V5 5500(latest beta drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 Infineon:
3DMark 1024X768X16 Result: 3774 3D marks
CPU Speed: 203 CPU 3D marks
Game 1 - Helicopter - Low Detail: 79.8 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 19.2 FPS
Game 2 - Adventure - Low Detail: 90.9 FPS
Game 2 - Adventure - Medium Detail: 48.1 FPS
Game 2 - Adventure - High Detail: 27.2 FPS
Fill Rate (Single-Texturing): 315.6 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 3606 KTriangles/s
High Polygon Count (4 Lights): 3247 KTriangles/s
High Polygon Count (8 Lights): 3002 KTriangles/s
8MB Texture Rendering Speed: 263.0 FPS
16MB Texture Rendering Speed: 260.2 FPS
32MB Texture Rendering Speed: 183.5 FPS
64MB Texture Rendering Speed: 82.8 FPS
Bump Mapping (Emboss, 3-pass): 170.5 FPS
Bump Mapping (Emboss, 2-pass): 212.2 FPS
Bump Mapping (Emboss, 1-pass): 325.6 FPS
Bump Mapping (Environment): Not supported FPS
W2K, V5 5500(latest beta drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 Infineon:
3DMark 1024X768X32 Result: 3764 3D marks
CPU Speed: 203 CPU 3D marks
Game 1 - Helicopter - Low Detail: 79.6 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 19.0 FPS
Game 2 - Adventure - Low Detail: 90.7 FPS
Game 2 - Adventure - Medium Detail: 47.9 FPS
Game 2 - Adventure - High Detail: 27.2 FPS
Fill Rate (Single-Texturing): 315.6 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 3606 KTriangles/s
High Polygon Count (4 Lights): 3238 KTriangles/s
High Polygon Count (8 Lights): 2866 KTriangles/s
8MB Texture Rendering Speed: 263.0 FPS
16MB Texture Rendering Speed: 260.2 FPS
32MB Texture Rendering Speed: 184.5 FPS
64MB Texture Rendering Speed: 82.7 FPS
Bump Mapping (Emboss, 3-pass): 169.0 FPS
Bump Mapping (Emboss, 2-pass): 212.1 FPS
Bump Mapping (Emboss, 1-pass): 325.6 FPS
Bump Mapping (Environment): Not supported FPS
If you check my other thread, you'll see that for Win2K, the V5 is not a bad choice since W2k gaming performance is still sub-par IMHO. However, if you're on W98, get the GTS, you'll be much happier!
Image Quality:
Image quality is comparable to the GTS, otho FSAA does make a difference in games..However, it's not a solution for me bc it's too slow to be considered a good solution...
If the next gen 3dfx card can do Q3A @ 1600X1200X32 4X FSAA @ 60FPS, I'll buy in an heart beat 😀
My final thoughts...
I initially thought I would get a huge performance increase with the V5 in UT, but I was extremely disappointed with it as you can see from the FPS benches...
System Specs:
W2K:
Pentium III 700@868
Tyan Trinity 400 (VIA 4.23 4 in 1 drivers)
256MB Apacer PC133 Infineon
Adaptec 29160
Atlas 10K 18GB
SB Live Platinum w/live drive
3Com 3c905B
H+
Adaptec 2930c
Plextor 8/20 CDR
CL 5x DVD
W98SE:
Pentium III 650@936
Asus P3V4X (VIA 4.23 4 in 1 drivers)
128MB Generic PC133
WD 7200 15GB
SB AWE64GOLD
3COM 3C905B
H+
Hitachi 4X DVD
one last interesting thought...
I thought Q3A performance in W2k is better...not in my case...I guess that's for Nvidia cards...
I was bored so I thought I should get a V5 5500 AGP and do some benches and compare it to the CL GTS. Well, here are the results:
UT_4.20______________W2K____W98SE
640X480X16___no_FSAA_56_____73
640X480X16___2X_FSAA_56_____71
640X480X16___4X_FSAA_47_____54
800X600X16___no_FSAA_56_____71
800X600X16___2X_FSAA_54_____62
800X600X16___4X_FSAA_37_____39
1024x768x16__no_FSAA_56_____64
1024x768x16__2X_FSAA_42_____48
1024x768x16__4X_FSAA_25_____25
1280X1024X16_no_FSAA_49_____51
1280X1024X16_2X_FSAA_22_____31
1280X1024X16_4X_FSAA_11_____15
1600X1200X16_no_FSAA_38_____51
1600X1200X16_2X_FSAA_22_____31
1600X1200X16_4X_FSAA_11_____15
_________________________________
Q3A_Demo001.dm3_____W2K___W98SE
640X480X16___no_FSAA_78.9___98.8
640X480X16___2X_FSAA_73.6___94.8
640X480X16___4X_FSAA_49.7___63.9
800X600X16___no_FSAA_75.2___97.3
800X600X16___2X_FSAA_59.7___80.5
800X600X16___4X_FSAA_36.3___41.6
1024x768x16__no_FSAA_65.2___90.8
1024x768x16__2X_FSAA_43.8___55.2
1024x768x16__4X_FSAA_24.4___26.1
1280X1024X16_no_FSAA_48.2___64.2
1280X1024X16_2X_FSAA_29.4___33.5
1280X1024X16_4X_FSAA_15____14.8
1600X1200X16_no_FSAA_33____39.5
1600X1200X16_2X_FSAA_20.8___22.7
1600X1200X16_4X_FSAA_9.6____9.2
_________________________________
Q3A_Demo001.dm3_____W2K___W98SE
640X480X32___no_FSAA_73.5___92.8
640X480X32___2X_FSAA_59.5___74
640X480X32___4X_FSAA_36.5___36.7
800X600X32___no_FSAA_65.1___88.3
800X600X32___2X_FSAA_43.5___44.6
800X600X32___4X_FSAA_24.7___20.8
1024x768x32__no_FSAA_50.7___64.1
1024x768x32__2X_FSAA_30.3___31.8
1024x768x32__4X_FSAA_14.6___11.9
1280X1024X32_no_FSAA_36____38.7
1280X1024X32_2X_FSAA_18____16.9
1280X1024X32_4X_FSAA_Failed_Failed
1600X1200X32_no_FSAA_22.2___23.6
1600X1200X32_2X_FSAA_10.7___9.7
1600X1200X32_4X_FSAA_Failed_Failed
Here are some 3DMark2000 Results:
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X16 Result: 4468 3D marks
CPU Speed: 250 CPU 3D marks
Game 1 - Helicopter - Low Detail: 95.4 FPS
Game 1 - Helicopter - Medium Detail: 60.3 FPS
Game 1 - Helicopter - High Detail: 24.1 FPS
Game 2 - Adventure - Low Detail: 102.6 FPS
Game 2 - Adventure - Medium Detail: 57.6 FPS
Game 2 - Adventure - High Detail: 32.4 FPS
Fill Rate (Single-Texturing): 516.5 MTexels/s
Fill Rate (Multi-Texturing): 588.7 MTexels/s
High Polygon Count (1 Light): 4385 KTriangles/s
High Polygon Count (4 Lights): 3886 KTriangles/s
High Polygon Count (8 Lights): 3398 KTriangles/s
8MB Texture Rendering Speed: 318.7 FPS
16MB Texture Rendering Speed: 312.3 FPS
32MB Texture Rendering Speed: 245.7 FPS
64MB Texture Rendering Speed: 132.8 FPS
Bump Mapping (Emboss, 3-pass): 151.7 FPS
Bump Mapping (Emboss, 2-pass): 198.8 FPS
Bump Mapping (Emboss, 1-pass): 319.6 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X16 4X FSAA Result: 1527 3D marks
CPU Speed: 226 CPU 3D marks
Game 1 - Helicopter - Low Detail: 27.7 FPS
Game 1 - Helicopter - Medium Detail: 19.8 FPS
Game 1 - Helicopter - High Detail: 9.2 FPS
Game 2 - Adventure - Low Detail: 26.1 FPS
Game 2 - Adventure - Medium Detail: 23.7 FPS
Game 2 - Adventure - High Detail: 20.9 FPS
Fill Rate (Single-Texturing): 99.7 MTexels/s
Fill Rate (Multi-Texturing): 135.3 MTexels/s
High Polygon Count (1 Light): 2395 KTriangles/s
High Polygon Count (4 Lights): 2392 KTriangles/s
High Polygon Count (8 Lights): 2389 KTriangles/s
8MB Texture Rendering Speed: 68.9 FPS
16MB Texture Rendering Speed: 68.3 FPS
32MB Texture Rendering Speed: 57.5 FPS
64MB Texture Rendering Speed: 55.6 FPS
Bump Mapping (Emboss, 3-pass): 32.9 FPS
Bump Mapping (Emboss, 2-pass): 40.7 FPS
Bump Mapping (Emboss, 1-pass): 63.1 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X32 Result: 3461 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 70.1 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 21.9 FPS
Game 2 - Adventure - Low Detail: 64.2 FPS
Game 2 - Adventure - Medium Detail: 50.7 FPS
Game 2 - Adventure - High Detail: 32.3 FPS
Fill Rate (Single-Texturing): 282.3 MTexels/s
Fill Rate (Multi-Texturing): 499.7 MTexels/s
High Polygon Count (1 Light): 4385 KTriangles/s
High Polygon Count (4 Lights): 3905 KTriangles/s
High Polygon Count (8 Lights): 3391 KTriangles/s
8MB Texture Rendering Speed: 162.5 FPS
16MB Texture Rendering Speed: 157.1 FPS
32MB Texture Rendering Speed: 136.6 FPS
64MB Texture Rendering Speed: 132.0 FPS
Bump Mapping (Emboss, 3-pass): 77.5 FPS
Bump Mapping (Emboss, 2-pass): 98.7 FPS
Bump Mapping (Emboss, 1-pass): 151.6 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V5 5500(latest drivers) AGP 2X, 650(cbo)oem@936, 128MB Generic PC133:
3DMark 1024X768X32 4X FSAA Result: 628 3D marks
CPU Speed: Display settings not 16 bit CPU 3D marks
Game 1 - Helicopter - Low Detail: 12.1 FPS
Game 1 - Helicopter - Medium Detail: 9.0 FPS
Game 1 - Helicopter - High Detail: 4.5 FPS
Game 2 - Adventure - Low Detail: 10.0 FPS
Game 2 - Adventure - Medium Detail: 8.9 FPS
Game 2 - Adventure - High Detail: 8.0 FPS
Fill Rate (Single-Texturing): 35.7 MTexels/s
Fill Rate (Multi-Texturing): 65.9 MTexels/s
High Polygon Count (1 Light): 1536 KTriangles/s
High Polygon Count (4 Lights): 1535 KTriangles/s
High Polygon Count (8 Lights): 1535 KTriangles/s
8MB Texture Rendering Speed: 24.8 FPS
16MB Texture Rendering Speed: 23.8 FPS
32MB Texture Rendering Speed: 16.1 FPS
64MB Texture Rendering Speed: 8.3 FPS
Bump Mapping (Emboss, 3-pass): 11.5 FPS
Bump Mapping (Emboss, 2-pass): 15.0 FPS
Bump Mapping (Emboss, 1-pass): 23.1 FPS
Bump Mapping (Environment): Not supported FPS
W2K, V5 5500(latest beta drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 Infineon:
3DMark 1024X768X16 Result: 3774 3D marks
CPU Speed: 203 CPU 3D marks
Game 1 - Helicopter - Low Detail: 79.8 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 19.2 FPS
Game 2 - Adventure - Low Detail: 90.9 FPS
Game 2 - Adventure - Medium Detail: 48.1 FPS
Game 2 - Adventure - High Detail: 27.2 FPS
Fill Rate (Single-Texturing): 315.6 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 3606 KTriangles/s
High Polygon Count (4 Lights): 3247 KTriangles/s
High Polygon Count (8 Lights): 3002 KTriangles/s
8MB Texture Rendering Speed: 263.0 FPS
16MB Texture Rendering Speed: 260.2 FPS
32MB Texture Rendering Speed: 183.5 FPS
64MB Texture Rendering Speed: 82.8 FPS
Bump Mapping (Emboss, 3-pass): 170.5 FPS
Bump Mapping (Emboss, 2-pass): 212.2 FPS
Bump Mapping (Emboss, 1-pass): 325.6 FPS
Bump Mapping (Environment): Not supported FPS
W2K, V5 5500(latest beta drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 Infineon:
3DMark 1024X768X32 Result: 3764 3D marks
CPU Speed: 203 CPU 3D marks
Game 1 - Helicopter - Low Detail: 79.6 FPS
Game 1 - Helicopter - Medium Detail: 49.3 FPS
Game 1 - Helicopter - High Detail: 19.0 FPS
Game 2 - Adventure - Low Detail: 90.7 FPS
Game 2 - Adventure - Medium Detail: 47.9 FPS
Game 2 - Adventure - High Detail: 27.2 FPS
Fill Rate (Single-Texturing): 315.6 MTexels/s
Fill Rate (Multi-Texturing): 591.4 MTexels/s
High Polygon Count (1 Light): 3606 KTriangles/s
High Polygon Count (4 Lights): 3238 KTriangles/s
High Polygon Count (8 Lights): 2866 KTriangles/s
8MB Texture Rendering Speed: 263.0 FPS
16MB Texture Rendering Speed: 260.2 FPS
32MB Texture Rendering Speed: 184.5 FPS
64MB Texture Rendering Speed: 82.7 FPS
Bump Mapping (Emboss, 3-pass): 169.0 FPS
Bump Mapping (Emboss, 2-pass): 212.1 FPS
Bump Mapping (Emboss, 1-pass): 325.6 FPS
Bump Mapping (Environment): Not supported FPS
If you check my other thread, you'll see that for Win2K, the V5 is not a bad choice since W2k gaming performance is still sub-par IMHO. However, if you're on W98, get the GTS, you'll be much happier!
Image Quality:
Image quality is comparable to the GTS, otho FSAA does make a difference in games..However, it's not a solution for me bc it's too slow to be considered a good solution...
If the next gen 3dfx card can do Q3A @ 1600X1200X32 4X FSAA @ 60FPS, I'll buy in an heart beat 😀
My final thoughts...
I initially thought I would get a huge performance increase with the V5 in UT, but I was extremely disappointed with it as you can see from the FPS benches...
System Specs:
W2K:
Pentium III 700@868
Tyan Trinity 400 (VIA 4.23 4 in 1 drivers)
256MB Apacer PC133 Infineon
Adaptec 29160
Atlas 10K 18GB
SB Live Platinum w/live drive
3Com 3c905B
H+
Adaptec 2930c
Plextor 8/20 CDR
CL 5x DVD
W98SE:
Pentium III 650@936
Asus P3V4X (VIA 4.23 4 in 1 drivers)
128MB Generic PC133
WD 7200 15GB
SB AWE64GOLD
3COM 3C905B
H+
Hitachi 4X DVD
one last interesting thought...
I thought Q3A performance in W2k is better...not in my case...I guess that's for Nvidia cards...