Ok, here is the point: After a decent research in TFTs before buying (quite humorous to say though, this subject is ocean deep in knowledge and controversy some times) I bought the Sony HX73 monitor which is an AUOptronics 16ms equipped panel with 400cd/m2, 500:1 contrast, triple input (2 analogue - 1 DVI) and Sony's high pricing....
First thing that I still have it on the analogue till I soon (very soon, I promise!) ditch my anyway old Asus GF3Ti500. With all this in mind, I tried numerous games to check the eye's impression from the transition to TFT gaming. Result is that letting away Fifa2003 which presents some motion blur in fast, away screenshots, all others are extremely bright, crisp and ghost-free!
Where is the strange LCD experience?. Windows testing shows extreme blurring in most 2D like fast cursor moving over Solitaire's green background (a test I saw over in Tom's Hardware) or any window dragging with contents shown, action (let's say desktop properties).
Could this unexpexted stuff be due to the analogue connection? Does it happen inevitably to all TFTs despite the type of connection?? I always thought the major problem with blurring appeared in fast 3D gaming like FPShooters (UT2004, Quake, Max Payne etc.) not in window dragging....Or is it the human eye that catches the one and misses the other??
It is apparently my first LCD experience and I 'd really appreciate your answers....
First thing that I still have it on the analogue till I soon (very soon, I promise!) ditch my anyway old Asus GF3Ti500. With all this in mind, I tried numerous games to check the eye's impression from the transition to TFT gaming. Result is that letting away Fifa2003 which presents some motion blur in fast, away screenshots, all others are extremely bright, crisp and ghost-free!
Where is the strange LCD experience?. Windows testing shows extreme blurring in most 2D like fast cursor moving over Solitaire's green background (a test I saw over in Tom's Hardware) or any window dragging with contents shown, action (let's say desktop properties).
Could this unexpexted stuff be due to the analogue connection? Does it happen inevitably to all TFTs despite the type of connection?? I always thought the major problem with blurring appeared in fast 3D gaming like FPShooters (UT2004, Quake, Max Payne etc.) not in window dragging....Or is it the human eye that catches the one and misses the other??
It is apparently my first LCD experience and I 'd really appreciate your answers....
