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My interview with Rafael Colantonio, co-creative director on Dishonored

warcrow

Lifer
Guys! 🙂

I interviewed Rafael Colantonio, co-creative director on Dishonored about: Non-lethal gameplay, Analog AI, Viktor Antonov, if Dishonored has multiple endings and a leveling system, targeting limbs, Neo-Victorian Steampunk, possessing a fish and sliding under tables.




It seems to me designing the controls for a game like Dishonored would be incredibly difficult. On one hand you want to make the game accessible to those who are new to the genre and interested in the game. On the other hand you have the core audience who’ve been playing these types of games for a very long time, and you certainly don’t want them to feel like they’re making unnecessary concessions. How on Earth are you guys approaching this?

Oh that’s a very very smart and insightful question, and it lies at the heart of our challenge really. The game has a lot of depth and it’s very hardcore by nature, but at the same time we don’t want it to be inaccessible. So we’re constantly putting a lot of effort into making sure the mechanics [are playable] for anyone, without losing the depth this type of game needs. You know, depth and accessibility are not enemies. It is possible to make games that have depth and are accessible. What you don’t want is complexity. So there’s a lot of effort on our part to make the right tutorial and expose the right options to the player at all times.
So yes, to answer the question, it’s a very difficult challenge and we don’t believe we’re betraying the hardcore while bringing it to the masses.

http://eat-games.tumblr.com/post/26640168745/interview-rafael-colantonio-dishonored


Hope you like it! Worked hard on this one. 🙂
 
I read your last one with the co-creator of Torchlight II. I have no interest in this game, but I do think it is good if you're trying to build a business / side business out of this sort of thing. People should reach out and do what they love.
 
Thanks Tweak! You know, I'm actually not trying to create a business with this. This has been a hobby of mine for years, mainly because I just love doing it. 🙂

Again thanks for your support.
 
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