- Dec 27, 2001
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I have the VX924, an 8ms VP171B and an Envision 19" CRT all in my home office for another week.
Below are the tests I ran between all three and how the LCDs compared. I'm hoping to get new test suggestions. Suggest a movie or game sequence to test and what you want me to look for specifically and, if I have it, I'll post the results. I run the monitors in dual screen and compare movies and games side by side when possible and, otherwise, in one screen at a time switching back and forth frequently. My system is an Athlon64 3000+ with 1GB PC3200 ram and a 6600GT.
Matrix Revolutions (the second quarter of the movie)
-- VP171B: No perceptible difference between the two.
-- VX924: No perceptible difference between the two.
Solitaire
-- VP171B: The same very apparent green ghosting when moving the cards around slowly that every other LCD I've tried has.
-- VX924: Initially it actually looked as if there was zero ghosting, but, if you get less than a foot from the screen you can see alternating black and light green lines about 2-3 pixels long trailing the card.
Half-Life 2
-- VP171B: I used the trees in the distance during the first combat stop along the canals to test. The trees are very defined and detailed and are in stark contrast to the landscape behind them so I thought they'd make an excellent stressful test. I aligned the trees on the left side of the monitor then, at the count of one-one-thousand, moved them to the far right side. Sure enough the details of the trees blur slightly, but not so much that they lose their definition, but it is definitely noticeable after doing the same on a CRT where there is obviously none. The effect is like a blurring or smudging.
-- VX924: Same slight blurring reduced perhaps 20% over the VP171B. I went back and forth over this particular grove of trees more than 200 times on each monitor to try and gauge the difference.
-- Notes: When using a plain CRT monitor at 75hz Refresh Rate, I still got what could be described as ghosting during HL2 and I actually preferred the blurring on the LCDs to the ghosting of the CRT. Obviously the CRT itself wasn't ghosting, but the way the video card was redrawing the screen gave this appearance. This is exactly why I threw the CRT in th mix as a control subject. So HL2 proved to be a poor test subject. Nevertheless, it's a popular game that I'm sure everybody wants to know about anyway.
I loaded UT2004 a few minutes ago and will be testing it tomorrow morning. But I wanted to get these initial impresions out there because if I wait until I have a thorough impression, it might take a while at the rate I'm going being so busy. Like I said at the top. Post suggestions and ask questions and I'll answer them.
Below are the tests I ran between all three and how the LCDs compared. I'm hoping to get new test suggestions. Suggest a movie or game sequence to test and what you want me to look for specifically and, if I have it, I'll post the results. I run the monitors in dual screen and compare movies and games side by side when possible and, otherwise, in one screen at a time switching back and forth frequently. My system is an Athlon64 3000+ with 1GB PC3200 ram and a 6600GT.
Matrix Revolutions (the second quarter of the movie)
-- VP171B: No perceptible difference between the two.
-- VX924: No perceptible difference between the two.
Solitaire
-- VP171B: The same very apparent green ghosting when moving the cards around slowly that every other LCD I've tried has.
-- VX924: Initially it actually looked as if there was zero ghosting, but, if you get less than a foot from the screen you can see alternating black and light green lines about 2-3 pixels long trailing the card.
Half-Life 2
-- VP171B: I used the trees in the distance during the first combat stop along the canals to test. The trees are very defined and detailed and are in stark contrast to the landscape behind them so I thought they'd make an excellent stressful test. I aligned the trees on the left side of the monitor then, at the count of one-one-thousand, moved them to the far right side. Sure enough the details of the trees blur slightly, but not so much that they lose their definition, but it is definitely noticeable after doing the same on a CRT where there is obviously none. The effect is like a blurring or smudging.
-- VX924: Same slight blurring reduced perhaps 20% over the VP171B. I went back and forth over this particular grove of trees more than 200 times on each monitor to try and gauge the difference.
-- Notes: When using a plain CRT monitor at 75hz Refresh Rate, I still got what could be described as ghosting during HL2 and I actually preferred the blurring on the LCDs to the ghosting of the CRT. Obviously the CRT itself wasn't ghosting, but the way the video card was redrawing the screen gave this appearance. This is exactly why I threw the CRT in th mix as a control subject. So HL2 proved to be a poor test subject. Nevertheless, it's a popular game that I'm sure everybody wants to know about anyway.
I loaded UT2004 a few minutes ago and will be testing it tomorrow morning. But I wanted to get these initial impresions out there because if I wait until I have a thorough impression, it might take a while at the rate I'm going being so busy. Like I said at the top. Post suggestions and ask questions and I'll answer them.