They're TOTALLY neffing.
And with no purpose.
Just to prove I'm not neffing, here's a nice review I wrote:
That's all.
Another interesting question is: Where is the line drawn between neff and non-neff concepts/threads/ideas. Does the mere mention of a neff outweigh the actual concept, instead of vice-versa? Does user-status play a roll in mod decision?
~Ruff_ilb
And with no purpose.
Just to prove I'm not neffing, here's a nice review I wrote:
Jedi Knight: Jedi Academy
Lucasarts/Activision
I installed this game with high hopes. The demo wasn't bad, Jedi Knight II was very entertaining in its time, and most games using the Star Wars license are either hit or miss.
JK: JA is definitely not a hit.
When you fire up the game, you're presented with a somewhat stark menu - Setup, Controls, New game, Load game. I went and immediately cranked all my settings up to full and enabled EAX, one of the showcased features of the game, and then did some keybinding. Then I promptly opted to play through almost the entire game.
Here comes the first set of technical issues: EAX, at best, is extremely buggy for this game. With EAX enabled, it was impossible to hear a single word spoken by any character. Oh well, small loss. As for AA/AF, Good luck. Instead of allowing you to cycle through 0x/2x/4x, etc, there's a slider that makes no sense whatsoever. And you can't minimize. Good job, Lucasarts.
Moving on, the actual gameplay: Dispite my bindings, unbindings, rebindings, there is NO good way to bind keys such that you can easily use your force powers in combat. When you'll need to use 6 or more abilities in a single battle, along with the standard WASD, mouselook, switching weapons, and so forth, it's impossible to bind these keys such that you can easily use the aforementioned abilities.
All of these problems existed in JKII. However, the introduction of very complex combos doesn't help the cause. By this, I mean cool moves such as jumping over your enemy's head, stabbing them, and landing behind them, or running along a wall while performing a saber slash. These combos are very visually appealing, and useful. However, every single one of them is plauged by one or both of these problems: The combos are either too easy or too difficult to pull off. For example, the " jumping over your enemy's head, stabbing them, and landing behind them " combo is absurdly easy to pull off, but at the same time, won't always work when you need it to. This means that while sometimes when you mean to just jump up and slash an enemy, you'll find your character doing an absurd slomo move over an imaginary enemy. Other times, when you need to pull off this combo to flip over an enemy jedi, you'll just end up jumping on their head and stunning them like Mario jumps on a Goomba, which you'll later find is often the best way to kill an enemy. Cool moves, while highly promoted, are definitely not everything.
This would be tolerable, except for the fact that it's the good news. The plot is a complete cookie-cutter waste of time - complete inane missions (to gain skills using an undeveloped and occasionally frustrating RPG-esque system) always involving killing hundreds and hundreds (literally) of stormtroopers/thugs/droids that get sliced up like butter in room after room after room of 10 enemies + turret/healthpack/bonus/objective. The level design is tedious and contrived. Also, on one level, they manage to rip off of Dune (Big "Sand Burrowers" - sandworms with pointy teeth exactly as described in the books) and Star trek (Acceleration compesators? PLEASE!). In a later level, they steal a concept from a short story called "The Most Dangerous Game". I don't think they meant it to be funny, but I laughed longer at that than I did at all of the in-game wisecracks put together. As for the repetitive levels - if you're lucky, you'll get to save some prisoners, fight a boss, or wander around on hoth for 2 hours. Eventually, you get to *GASP* kill a few evil-jedi-things that can be killed with a few cheap tricks. Your sidekick/competitor is so annoying you want to kill him. The voice acting for Luke is so bad it makes you want to kill HIM. Everyone's feet float 1" off the floor during cutscenes and 6" off the floor in normal play. The textures are EXACTLY the same as the ones from JKII. The force powers are basically the same (They added two minor ones, that's it). The weapons are also the same. Even some of the missions FEEL the same, only much more lifeless. The fact that you can SELECT which missions you go on means that rarely do they have any actual content pertaining to the plot. You usually get plot information later, from a poorly dubbed episode with either Kyle - The hero from JKI & II, or Luke - Or his voice-actor wannabe. Furthurmore, you create your character in JK:JA. This would be good (Like in KOTOR) if there were a wide range of selection options. However, there are only 2 or three faces for each race/gender combo, only two or three torsos, only 2 or three pants, and they're all as undetailed as an old game for the NES. I'd much rather play with an old but correctly modeled, scripted, and voice-acted character with some history behind them. I'm not sure, but I'm almost 100% positive that they picked a name that could be a boy or a girl - to make the job that much easier.
However, there are some good bits. Sometimes (rarely) you're fighting lots of enemies and it feels like you're wading your way through an epic battle, or you're fighting a jedi and it feels like a duel, not a button-mashing fest. There are few things more fun than a good fight in this game, but they are few and far between. The puzzles are either good or bad, depending on your view. They eat up lots of time, but can be frustrating when you need to notice a tiny hole in a gigantic plain through which to drop. Mostly, the actual doing, not the setup, not the troubleshooting, not the plot, is what's so fun, and mostly, it's what you make of it. The game can be ABSURDLY easy if you just cheap your way through it (nade jedis from far away so they don't see it coming and get owned, snipe off all the stormtroopers and not fight them with your lightsaber, button-mash instead of using your cool moves as inteded) although not as much fun. One thing's for sure, I doubt you'll find yourself zipping through the levels to get through the plot. The saber styles can be tricky to master - 3 styles, light, medium, and strong, all have different techniques and combos. However, unless you bind it to yet another easy to reach key, you won't find yourself switching styles in the middle of a heated battle, and most foes can be defeated by just mashing your attack power and slash.
In conclusion, this game would benefit greatly from an infusion of varied enemy types, a more intuitive interface and control system, better all around cutscenes/acting/scripting, and better level/character design to stop the repetition.
However, don't let the problems scare you off. Although it's a very bad thing that you have to change your playing style not because of ability or plot, but rather simple keyboard mechanics, the concept is great. If you're a big JK fan, you'll probably be a tad disappointed, as I was, but you'll get used to the problems and start seeing the game as it was meant to be. The game has the fighting, aside from the other things masking its glory, down pat. If it could stick to fighting groups of varied foes in varied environments that are plot-related, the game would be much improved, but the environments continuously progress in terms of complexity and if you play it right, the game becomes fun. It's not Halo fun or Half-Life fun, but it's fun nonetheless.
I will pass no judgement on the engine, or the multiplayer. I haven't played the multiplayer, and with a 6800GT SLI rig, you can't go wrong on a year-old game.
Bottom line: Somewhat overhyped and contrived game can get repetitive, but can also be lots and lots of fun. If you enjoy the genre and need something to do on a weekend, it's a good game for the price - a mere 20$ now.
Overall:
Gameplay:
Singleplayer: 7/10
Multiplayer: X/10
Audio/Video: 7.5/10
Audio:7/10
Video:8/10
Replayability/Value: (Game cost being 20$...)
Singleplayer: 8.2/10
Multiplayer: X/10
Nudge (Like Gamespot's "Tilt"): 8.5/10
Review will be done tomorrow when I've had a chance to play the multi-player in depth.
That's all.
Another interesting question is: Where is the line drawn between neff and non-neff concepts/threads/ideas. Does the mere mention of a neff outweigh the actual concept, instead of vice-versa? Does user-status play a roll in mod decision?
~Ruff_ilb