Originally posted by: otispunkmeyer
"Call of Duty 2: 6xAA is not forced when using the DirectX 7 path."
lol why would u want to use DX7 with those cards? good write up though
with you on the SS2 issue though my 7800's in SLI also seem to not play that game as well as it should in D3D mode
Originally posted by: Corporate Thug
Originally posted by: otispunkmeyer
"Call of Duty 2: 6xAA is not forced when using the DirectX 7 path."
lol why would u want to use DX7 with those cards? good write up though
with you on the SS2 issue though my 7800's in SLI also seem to not play that game as well as it should in D3D mode
to get better framerate?
Originally posted by: classy
Nice work, but absolutely worthless, sorry. 80-90% of most people don't game at those resolutions. Most are still at 10x7 or 12x10. Even 16x12 is not overly popular because you need a good monitor for that resolution or beyond. Your comparison is just not useful at those resolutions.
Like I explained in the the review I'd need to use about 640x480 or 800x600 with no AA to match the performance I was getting under DX7.
Let's see, either 640x480 or 800x600 with no AA under DX9, or 1920x1440 with 4xAA under DX7. I'll take the latter thanks; the performance hit is far too high to justify a little normal mapping.
Occasionally but not usually. I had a few days annual leave recently and that combined with the current weekend gave me enough time to do the review.Do you work from home?
It's the point parameters bug that was introduced in about 4.12 or so. According to Rage3D it will be fixed very soon.ATI always had that bug and they still haven't fixed it or was it introduced in a new release and never fixed since?
Yes. It's a shame too because I really wanted to test 16xAA in that game.Quake crashes? You using GLQuake?
But I can't run that at 16xAA goodness.Maybe you could give tenebrae a shot.
Agreed. I absolutely cannot wait for that game.The next RTCW will be a great test for these cards. I believe it's going to be OpenGL as well.
I honestly haven't seen much/any shimmering on either card so it's a moot point to me. The only IQ difference I might miss a little is 6xAA but with nVidia I get to use the SSAA modes in older games so I gain something there.I mean obviously you wouldn't miss having more shimmering for example, but what's the IQ difference between the cards, if any at all?
Nope. It appears to initially work but when I run the game it's still rendering a 1600x1200 image with the higher resolution and just adds black bars to the screen edges (i.e. it's like LCDs when they don't scale to fit the screen).I guess you weren't able to get it to run in a higher resolution using the -width and -length command lines?
D3D + AA causes the text/menu problems but this is something completely different. Imagine cutting the top left quarter of the screen and then stretching it to fit the whole screen. I can't see three quarters of the original content and what I can see is stretched beyond belief. The problem doesn' t happen with 2xAA and 8xAA so it's definitely a driver bug.The text/menu problems you mentioned can be fixed by using the OpenGL mode though.
Try disabling bloom.I'm surprised Jedi Academy runs so well for you.
Originally posted by: BFG10K
FYI -condebug is crashing your system because the OpenGL extension string is too long for Quake's buffer.