MURPHY'S COMBAT LAWS
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- You are not Superman.
- If it's stupid but works, it isn't stupid.
- Don't look conspicuous-it draws fire.
- When in doubt, empty your magazine.
- Never share a foxhole with anyone braver than you are.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going real well, it's an ambush.
- No plan survives the first contact intact.
- All 5 second grenade fuses burn down in 3 seconds.
- Try to look unimportant because the bad guys may be low on ammo.
- If you are forward of your position, the artillery will fall short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has right of way.
- Friendly fire isn't.
- If the enemy is in range-SO ARE YOU!
- No combat ready unit has ever passed inspection.
- Things that must be together to work, usually can't be shipped together.
- Radio's will fail as soon as you need fire support desperately.
- Anything you do can get you shot-including doing nothing.
- Tracers work both ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Make it tough for the enemy to get in and you can't get out.
- If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
- When both sides are convinced that they are about to lose, they are both right.
- Professional soldiers are predictable, but the world is full of amateurs.
- Murphy was a grunt.
- You are not Superman.
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