Originally posted by: munky
I got the same results when I had no graphics driver installed on the gf2 mx. When it says "GDI Generic" for renderer, it means that OpenGL is emulated in software on the system. What I think is causing the crash is that even though there's a cpu math mode, the app still uses OpenGL to draw the result buffer, and with limited/incomplete OGL support it causes an error. When it says "shader version not > 1", it means SM2 or higher shaders are not supported in HW, and the app will only run using the cpu mode. I may just have to code a pure software rendering mode that uses no OpenGL at all.
Hmm...shouldn't the reference renderer support SM3? On second thought I'm not sure how since installing NVIDIA drivers just installs their ICD (and to my knowledge that exclusively reacts with the graphics card). Without installing those, you're stuck with MS's opengl32.dll and I don't know the last time they updated that. But I do have an ICD installed (VMware I think) and that doesn't support everything (doesn't support shaders). It's still an experimental 3D support driver so I wouldn't worry about it (just find somehow to exit it without error).
*edit: BTW, does the idle version of the app crash also?
Nope, it just sits...idle at the black screen.