- Apr 3, 2009
- 6,193
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I didn't want this to get lost in the Mantle thread so I decided to start another topic.
With all the discussion about how MP testing is hard to reproduce and can't be trusted because of this I kind of thought about the problems and how they could easily circumvent them.
You would need two indentical test setups. Same CPU, MOBO, RAM, etc. Then the trick is going to be only testing two GPU's that are in the same price category. Say something like $100-150, $150-200, 200-250 up to the ultra high end cards.
Then you would need 62 volunteers to go into a server with the explicit instructions to NOT SHOOT THESE TWO PLAYERS. Those two players that are the benchmark systems then go to a place on the map. Stand right next to each other, and just watch the action. That would ensure that cards on the same price level always get the exact same benchmark run and fix the issues with variance. It would require more money for another test setup, but it would be the proper way to do the benchmark with no variance.
Thoughts? Suggestions?
With all the discussion about how MP testing is hard to reproduce and can't be trusted because of this I kind of thought about the problems and how they could easily circumvent them.
You would need two indentical test setups. Same CPU, MOBO, RAM, etc. Then the trick is going to be only testing two GPU's that are in the same price category. Say something like $100-150, $150-200, 200-250 up to the ultra high end cards.
Then you would need 62 volunteers to go into a server with the explicit instructions to NOT SHOOT THESE TWO PLAYERS. Those two players that are the benchmark systems then go to a place on the map. Stand right next to each other, and just watch the action. That would ensure that cards on the same price level always get the exact same benchmark run and fix the issues with variance. It would require more money for another test setup, but it would be the proper way to do the benchmark with no variance.
Thoughts? Suggestions?