- Jun 18, 2006
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In the dawn of RPG's we had a number of party based rpgs mostly from the D&D people but lately they have mostly dried up. Sure dungeon siege you could gather maybe, what? 4 people. NWN 1 you could get 3 controlling only one. Whats the limit with NWN2? Any old school RPGer could tell you that you need about 6 to 8 characters in a party to cover all the roles. Even when I GMed paper and dice with 3 or 4 people, I usually allowed two characters per player. This seems to be lost to new developers most of which never played paper and dice. So now everyone carries around like 20 -40 potions to do that job.
We also had to be at least somwhat reasonable with regard to what a character could carry so that you generally didn't loot stuff one of the characters could use or was so awesome you would lug it back to sell. Most cash and carry loot was in the form of cash and jewels.
Did the years of logical experience with RPG's died with Gary Gigax?
We also had to be at least somwhat reasonable with regard to what a character could carry so that you generally didn't loot stuff one of the characters could use or was so awesome you would lug it back to sell. Most cash and carry loot was in the form of cash and jewels.
Did the years of logical experience with RPG's died with Gary Gigax?