We have a 2x2 LCD Tile display in the lab here at the university. It is powered by a Athlon 4000+, 2gb memory, 2x 6800 Ultras. We tried to get NASA Worldwind software to work and it just CRAWLS on this setup. The mouse doesn't even move smoothly when the program is open. 100% CPU usage at all times. We installed Google Earth and got it to work - although it doesn't maximize to all 4 screens it still fills over 3/4 of the display area. In OpenGL mode it runs quite smooth (20-30fps) where when I change it to DirectX it chokes in the same way that it did in Worldwind.
Does DirectX just not scale well over multiple displays and multiple GPUs?
Pic of the setup
Does DirectX just not scale well over multiple displays and multiple GPUs?
Pic of the setup