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MS: No Spring Update!

Queasy

Moderator<br>Console Gaming
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In this exclusive interview with general manager of Xbox Live Marc Whitten, Next-Gen gets all the first details on big changes to the service?including that there will be no spring dashboard update, and that underperforming XBLA titles will be removed.

According to Whitten, XBLA titles that have been out for more than six months, have a Metacritic score of less than 65%, and have a conversion rate of less than 6% will be eligible for desliting. Microsoft will give three months of notice before these titles are removed.

Whitten also told us that there would be no spring dashboard update for Xbox 360 owners this year, saying that resources were instead focused on ?building the proper infrastructure and scale for the service.? There will however be a change to DRM policy and a tool released next month that will allow 360 owners to re-license content to a single console?finally fixing the issue that forced gamers playing XBLA games to be connected to Xbox LIVE if their 360 broke down and was replaced.

Read on for the complete Q and A, which provides all the details on this news and more, including a new 1st party development studio and why the DRM issue took so long to resolve?

Could you describe the changes we can expect to see in the Marketplace in the near future?

Well probably the biggest change I can share with you today is a series of new policies along with a new internal approach and investment in the Xbox LIVE Arcade business going forward. While the service has had a lot of success and now boasts over 130 titles, we think it is time to continue our focus on quality over quantity. This means that we need to allow developers more time and more space to make even bigger and better games. So we are officially increasing our XBLA game size limits dramatically from 150mb to 350mb. We are also giving publishers more flexibility in how they price their games and opening up a new 1600 Microsoft Points price point for some of these now bigger and better games. This week we already have seen a title that is taking advantage of this and getting great response, Penny Arcade Adventures: On the Rain Slick Precipice of Darkness, Episode One. In addition to allowing these bigger and better games we will be delisting older underperforming titles in order to keep the service focused on a section of high quality games. Finally, we are also going to be putting our money where our mouth is here and are launching a new fully funded 1st party studio which will be focused on high quality digital content creation.

What would qualify a title for delisting? Would Microsoft choose titles for delisting, or would the publisher or content creators be involved in the decision as well? Are there any titles currently on the Marketplace we can expect to be delisted in the near future?

The way it will work is that the title will need to be at least 6 months old and have a Metacritic score below 65 and a conversion rate below 6% on the service. This way titles are not just considered if they are not selling well or not getting good reviews, but actually a combination of both. We will also give a three-month notice before delisting any title. Overall I think you will find this will focus the catalogue more on larger, more immersive games and make it much easier to find the games you are looking for.

Last year Xbox 360 owners got a spring dashboard update in early May. It's now late May and you still haven't announced anything regarding this year's update. Should 360 owners be holding their breaths for it?

We have taken a different approach this spring and spent a lot of our time and resources of building the proper infrastructure and scale for the service not just today but also into the future. So while most users will not notice any significant changes to the dashboard this spring, I can tell you that the team will be releasing a new digital rights management (DRM) tool next month that will allow you to better consolidate your licenses for downloaded content to a single Xbox and allow you the freedom to be able to play your content both online and offline.

There have been some high profile complaints on the web about how difficult it is to transfer things like XBLA game licenses to replacement 360s in the wake of an under warranty hardware failure. Would these changes to DRM policy address these issues, letting people who have experienced such failure re-license their purchases on their new Xbox so they don't have to be connected to Live to play? Are there any other sorts of changes to DRM policy being made here that would affect the end-user experience?

Yes, this new tool will officially launch next month on Xbox.com and will allow you to be able to consolidate these licenses onto one box so you can access things like Xbox LIVE Arcade games and TV show you have downloaded even if you are not online. Because this involved allowing users to re-download licenses for content that belongs to our partners it has taken some time to work out the agreements with them to allow this, but we have heard the concerns from folks about DRM and are happy to announce that everything is nearly in place to roll this out in June.
 
Happy about the drm issues being fixed. As for the delisting games I hope they are at least discounted before being delisted.
 
Sucks about the lack of an update. Interesting that they're using Metacritic scores as a criterion for delisting. Agree that it would be nice if they discount titles, but at 65 on Metacritic I'm not sure if they'd be worth a discounted price either.
 
Just for fun. Current XBLA titles with a score less than 65 (there are 6 at 65):

248 Crystal Quest 2006 64
247 Speedball 2: Brutal Deluxe 2007 64
251 Hardwood Hearts 2005 64
255 Texas Hold 'em 2006 63
257 Fatal Fury Special 2007 63
259 Contra 2006 63
260 Marathon: Durandal 2007 63
261 Triggerheart Exelica 2008 63
263 Missile Command 2007 63
264 Time Pilot 2006 63
265 Track & Field 2007 63
266 Hardwood Backgammon 2005 62
269 Hardwood Spades 2005 62
270 Pac-Man 2006 62
272 Frogger 2006 62
273 Mad Tracks 2007 62
277 Root Beer Tapper 2007 61
280 Super Contra 2007 61
287 Geon: Emotions 2007 59
288 Soltrio Solitaire 2007 59
291 Arkadian Warriors 2007 59
292 TiQal 2008 58
294 Rush'n Attack 2007 58
296 Aegis Wing 2007 58
297 Defender 2006 58
298 Rocketmen: Axis of Evil 2008 57
299 Double Dragon 2007 57
301 Xevious 2007 56
303 Gyruss 2007 56
309 Asteroids / Asteroids Deluxe 2007 55
311 Battlestar Galactica 2007 55
314 Centipede & Millipede 2007 55
317 Boogie Bunnies 2008 54
318 Spyglass Board Games 2007 54
321 Brain Challenge 2008 54
323 Tetris Splash 2007 53
327 Ecco the Dolphin 2007 53
330 Battlezone 2008 52
337 Yie Ar Kung-Fu 2007 51
340 Wing Commander Arena 2007 51
341 Novadrome 2006 50
348 Shrek-N-Roll 2007 49
352 Mr. Driller Online 2008 48
353 Scramble 2006 47
354 Tempest 2007 47
357 Street Trace: NYC 2007 45
359 Discs of Tron 2008 44
360 TotemBall 2006 44
362 Word Puzzle 2007 44
365 Tron 2008 43
367 Bliss Island 2008 42
368 Cyberball 2072 2007 41
375 Rocky and Bullwinkle 2008 37
380 Yaris 2007 17
 
I want an update 🙁

Also, if a game is de-listed, and you own it but had to delete it to clear up your hard drive... I guess you lose your game?

example: I love Scramble, I loved it when it was on the Vectrex and it got a proper port to the 360 XBLA... but I don't have it on my hard drive anymore because I played the crap out of it and went through to clear up space.
 
Re: delisting

Someone needs to beat them with "the long tail" until they come to their senses.

With this logic Amazon can just carry the top 100 CDs and drop the other 100,000+ they carry, since they "underperform" compared to Rhianna -anna -anna, eh.

I can see moving titles to a ghetto that's a couple of menu items deeper, but dropping them altogether is shooting themselves in the foot and their partners in the face.

example: I love Scramble, I loved it when it was on the Vectrex and it got a proper port to the 360 XBLA... but I don't have it on my hard drive anymore because I played the crap out of it and went through to clear up space.
... and if your box RRoDs or has the DVD-ROM die, will they give you full credit for "delisted" games?
 
Delisting games? One reason I hate downloadable content. You never know when it's going to be taken away from you. Long live optical media!
 
I just don't understand the point of de-listing games. It's not like it costs MS much to host the extra GB or two that those games add up to collectively. I remember the developer of N+ specifically complaining that "There's a whole lot of s*** on XBLA.", so I guess this is in response to developer complaints more than any PR reason they're giving.
 
meh...I don't see delisting as being all that different from what retail stores do with games that are crappy/don't sell. The only real difference is that those games end up in the clearance bin at the retail store. Maybe MS out to try putting some of these games on 'clearance' at 100-200 points?

They obviously need to address what happens to a game that you own that is delisted though. You should be allowed to re-download it from your download history.

so I guess this is in response to developer complaints more than any PR reason they're giving.

and maybe a signal to the end of shovelware on XBLA?
 
I also wonder what effect delisting will have on publishers thinking of developing for XBLA -- sorry, no more royalties for you!

MS deciding a title earning $5K/month in royalties isn't good enough could hurt a smaller developer wanting that $60K to pay someone's salary.

For a PopCap-style developer 10 casual games x $5K/month = $600,000 /year.

Will MS ever delist their own titles?

and maybe a signal to the end of shovelware on XBLA?
Choice is a good thing, they should listen to me and move these titles to a secondary "back catalog" area instead. Keep Time Pilot and Missile Command as 2-300 point titles and learn from Amazon and iTunes that there are a lot of sales made outside of the top 100.

(One long tail article says half of Amazon book sales come from outside of the top 130,000 books. :Q )
 
Originally posted by: DaveSimmons
Will MS ever delist their own titles?

If they're really going to make delisting as formulaic as it sounds (<65 Metacritc, 6 months old), I bet there would be serious outrage from other XBLA devs if they didn't.

That said, I imagine MS will put enough TLC into their own work that they can manage a 65+ Metacritic rating for their budget games.
 
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Yeah, that's the key factor I think. I think because of that factor, developers aren't going to care so much.
 
Originally posted by: mugs
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Yeah, that's the key factor I think. I think because of that factor, developers aren't going to care so much.

I think developers (moreso publishers) have agreed to these terms long before this information was released to the public.
 
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.
 
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded
 
Originally posted by: Queasy
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded

Thats what I said! not really, god I'm tired... it was a long day.
 
Originally posted by: Modeps
Originally posted by: Queasy
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded

Thats what I said! not really, god I'm tired... it was a long day.

🙂
 
meh, it's still bullshit that there is no update.
They could have at least made one that isn't quite as big as usual to address the major things that people want.

 
Originally posted by: chrisg22
meh, it's still bullshit that there is no update.
They could have at least made one that isn't quite as big as usual to address the major things that people want.

I don't know...I almost read the statement about concentration on expanding and upgrading the infrastructure so that maybe they can start offering the major things that people want.

One can hope anyway...
 
Originally posted by: Modeps
Originally posted by: Queasy
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded

Thats what I said! not really, god I'm tired... it was a long day.

You, Queasy and AstroManLuca are all saying the same thing in different words...
 
Originally posted by: mugs
Originally posted by: Modeps
Originally posted by: Queasy
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded

Thats what I said! not really, god I'm tired... it was a long day.

You, Queasy and AstroManLuca are all saying the same thing in different words...

lol, that's what i was thinking but I kept re-reading their posts just to be sure. confusing 🙂
 
Originally posted by: chrisg22
Originally posted by: mugs
Originally posted by: Modeps
Originally posted by: Queasy
Originally posted by: Modeps
Originally posted by: AstroManLuca
Remember also that a game also has to have fewer than 6% of demo downloads result in a full purchase for them to cut it.

Conversion rate, I believe, is PURCHASE, not just demo downloads.

conversion rate = # of times a game is purchased / # of times a demo is downloaded

Thats what I said! not really, god I'm tired... it was a long day.

You, Queasy and AstroManLuca are all saying the same thing in different words...

lol, that's what i was thinking but I kept re-reading their posts just to be sure. confusing 🙂

Do you understand the words that are coming out of my mouth?
 
I think delisting is lame, too. It's not as if they can't afford to keep 'em on the servers.

And it sucks that there's no spring update. Thanks, Sony and Nintendo, for not being very good competition.
 
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