Originally posted by: jjzelinski
My solution would be to have it as a server-side toggle. The player pool would naturally segregate themselves so no need to worry about people bitching about advantage this or disadvantage that
That aside, what about single player? RTS, RPG, etc. make use of KBM, not just FPS. In fact most of those would entail zero competitive disadvantage as far as responsiveness is concerned.
So KBM is mechanically simple to integrate, there are blatantly obvious solutions available for the kbm/game competition debate; so what is holding developers back? I'm not trying to be obtuse here, however I am trying to illustrate the needlessness of KBM's omission from modern consoles.