Motion Blur and Depth of Field

clicknext

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Mar 27, 2002
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I've been playing Metal Gear Solid 2 on PC these past few days, and I've noticed that the game uses these two effects a lot, especially in the cutscenes. I think they make the game look really nice. Why isn't it implemented in more games? This is the only game I've ever seen that uses these...
 

Schadenfroh

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Mar 8, 2003
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3dfx tried this, but it never caught on, i rember seing the quake3 mod that used motion blur, looked neat.
 

clicknext

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Mar 27, 2002
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As for (edit: depth of field) ... isn't it an important component of that "cinematic quality" people always get excited over?
 

ethebubbeth

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May 2, 2003
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Yeah 3dfx tried stuff like that with its TBuffer effects on the vodoo 5/4 but it didn't catch on... nvidia buried them with their TnL instead. Hopefully with dx9 shaders and such we will be able to get similar hardware accelerated effects.
 

stardust

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May 17, 2003
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Originally posted by: clicknext
As for motion blur... isn't it an important component of that "cinematic quality" people always get excited over?

GTA3 and Vice City
In splintercell there is line dragging which is supposed to smooth movement for slower cards
 

clicknext

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Mar 27, 2002
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woopsies I meant depth of field, not motion blur... hehe sorry.. anyway you'll see that in all movies, so it would make sense to use it in cutscenes, right?