Question Most demanding game right now in 2023 ?

Heartbreaker

Diamond Member
Apr 3, 2006
4,764
6,277
136
Allan Wake 2. Not without reason though. It's not poor optimization like some other demanding games, but a case where it may be the best graphics this year as well.
 
  • Like
Reactions: MoogleW

psolord

Platinum Member
Sep 16, 2009
2,110
1,248
136
It seems the list is like that right now.

Cities Skylines II, Ark Ascended, Alan Wake 2 and all Unreal Engine 5 games, except maybe Jusant, are the current heavy weight champs, in terms of gpu needs.
 

Braznor

Diamond Member
Oct 9, 2005
4,767
435
126
Cyberpunk 2077 in ray tracing Overdrive mode always heats up my RTX 4090
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,019
3,489
126
Nagging Wife Simulator 2023

If you've never heard of it, it's because it's an EGS exclusive.
I hear it scales horribly with PC value.
Meaning the greater your PC cost, the Worse the game plays.

I also hear they coming out with Nagging Children Simulator 2024 next year, which is supposed to cost a fortune.
 

eek2121

Diamond Member
Aug 2, 2005
3,316
4,875
136
I hear it scales horribly with PC value.
Meaning the greater your PC cost, the Worse the game plays.

I also hear they coming out with Nagging Children Simulator 2024 next year, which is supposed to cost a fortune.
Just wait until you find out about divorce simulator.
 
  • Haha
Reactions: Mopetar
Jul 27, 2020
24,043
16,800
146
Cities Skylines II, Ark Ascended, Alan Wake 2 and all Unreal Engine 5 games, except maybe Jusant, are the current heavy weight champs, in terms of gpu needs.
Not really a heavyweight champ. It's very, very badly made, ignoring basic GPU development principles: https://blog.paavo.me/cities-skylines-2-performance/

So why is Cities: Skylines 2 so incredibly heavy on the GPU? The short answer is that the game is throwing so much unnecessary geometry at the graphics card that the game manages to be largely limited by the available rasterization performance. The cause for unnecessary geometry is both the lack of simplified LOD variants for many of the game’s meshes, as well as the simplistic and seemingly untuned culling implementation. And the reason why the game has its own culling implementation instead of using Unity’s built in solution (which should at least in theory be much more advanced) is because Colossal Order had to implement quite a lot of the graphics side themselves because Unity’s integration between DOTS and HDRP is still very much a work in progress and arguably unsuitable for most actual games. Similarly Unity’s virtual texturing solution remains eternally in beta, so CO had to implement their own solution for that too, which still has some teething issues.
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
773
136
I hear it scales horribly with PC value.
Meaning the greater your PC cost, the Worse the game plays.

I also hear they coming out with Nagging Children Simulator 2024 next year, which is supposed to cost a fortune.
They have a cure for that now! Introducing Wife's Computer

Stay tuned next week for Kid's Hand-Me-Down Parts Project
 

MrPickins

Diamond Member
May 24, 2003
9,118
767
126
They have a cure for that now! Introducing Wife's Computer

Stay tuned next week for Kid's Hand-Me-Down Parts Project
My wife has few needs in her PC, so my kid has jumped her spot in the upgrade chain. She just got my RX580 when I upgraded to a 7800 XT :D