Mortal Online , upcoming MMORPG

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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: spittledip

LOL so you are one of those nubs who accuses everyone of cheating in-game! Most people who play FPS don't cheat. Cheaters are the vast vast minority.

You seriously have no clue about this do you? Non cheaters are in the vast vast minority. Now, people that cheat and claim they don't, just like every prisoner is always innocent, is also rampant.

It's way way way too easy to google a cheat and download one. There are tons and tons of sites, both free and not dedicated to this. You have zero idea how bad it is and by making that comment are just in a stage of denial. You may not cheat, and if that is correct you are one of the very few people. Cheating has been around forever to the point for some games is a "feature" practically , UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A Select Start anyone? To people developing so many different tools, and delivery systems to the point it's an art form such as code caves and what not. This goes from using exploits to outright hacking. Pick a game, any game and chances are there are dozens or more videos on you tube showing someone cheating in that game. And for every video showing 1 person, hundreds if not thousands (depending on the game's popularity) more aren't shown.

Also, games that specifically force major player versus player interaction such as FPS and or MMO's on PVP servers bring out the worst in both cheaters and people. It's a simple fact and one that most people can grasp and understand readily.

Now, the degree of cheating varies based off the type of game. Are many people going to cheat at single player sudoku? Some will but most won't because what is the point? the only fun of that game is to solve the puzzle, a cheat that gives you the entire puzzle would render the game pointless, but a cheat to solve 1 square to "get you unstuck" is technically cheating but it's minor enough some won't even consider it cheating. Other games like Counter Strike, which was so easily hacked and cheated with that it's not even funny that cheating is the mainstay of playing that game. If you AREN'T cheating, then you aren't anywhere near the level playing field of others. It's almost expected of every player on any public and open server.

My original post was to point out that cheating is a fact of life in games. It's more so in games that promote PvP or even worse have a potential monetary gain for the player. Games that cater specifically to the more hardcore PvP and allow the player that cheats the most to gain the most, especially if the game tries really hard to discourage casual cheating, end up the most ruined in the end.

Originally posted by: EricMartello

Simply because you are outplayed doesn't mean "everyone is cheating". Have you considered that you may suck at FPS games? Then you'll say that you do "ok" at LAN parties or whatever...but the people at LAN parties are not necessarily good FPSers either. Don't whine about lack of skill...cheaters are relatively easy to spot, and a lot of times there are none.

Not the case. I used to do and even win prize money at a few competitions. Heck, when Halo 2 was released Block Buster rentals had a big ol' Halo 1 contest, nation wide, where you played at a local Block Buster, then a Regional Tourny, then a State, and then winners were selected to go to hollywood for the national tourny. Yah, me and my bud were in nationals. Hard to cheat in competitions with judges watching and real skill can shine.

Oh and to put it into perspective, I have NEVER owned an xbox, nor Halo, yet I made it to the national levels of a major prize tourney and took 11th. Ended up wtih a free Xbox and some other junk from BB as my going away prize and ended up selling the junk on ebay, my friend took 3rd though. My biggest draw back was that I could stand the controller. My friend was better than me with a controller, when I convinced him to buy the adapter to hook a usb keyboard and mouse to his xbox, he didn't stand a chance against me.

I'm just pointing out that I don't play public FPS server games past the first few months because the cheating becomes RAMPANT and I don't like to cheat. Sometimes, I'll screw around after I notice early on what people are doing. Meaning I've been playing a couple months, stat noticing some cheating, see what they are doing in observation mode, google the cheat, and try it myself for shyts and grins for a game. Then I'll stop playing. More practical to hone your skills playing against good people who don't cheat than to play against cheaters. I'm too old to do the "gaming competitons" now-adays and yes, there are plenty of players better than me, but I'm no slouch at FPS's.


Sorry to derail the thread. The original point to this deluded trails of conversation was I believe all these promises that this game as made is no different than the dozens upon dozens made from games mostly vaporware and some released in the past. I'll believe it when I see it. Also, in today's era, any game that tries to do any hard core catering to PVP and relies on a monthly charge for income is doomed to failure so long as the game can't be coded by a bunch of chimps and a few pimply faced 15 year olds in a basement living off twinkies. Then again, any game made like that in today's era of gaming is doomed to failure more than likely anyhow. If UO was released today, the CD it was printed on would never see the light of day as it would be forever sitting on some storage shelf in a box.
 

mattpegher

Platinum Member
Jun 18, 2006
2,203
0
71
Ok so we're talking about consequences of death.

WoW you just have to get back to your body or you can rez at the graveyard for a 25% damage to item essentially a loss of gold.

AoC you get a gaming penalty until you get to the site of your death and touch your gravestone.

Does any game have a full character loss penalty, true death? That would suck.

Eve appearently you just lose your ship?

How does UO do it?

I like the idea of getting an item off PVP but it has to have a limit.

And how do you penalize someone who picks on a much lower opponent, or a group that picks on a loner?

After reading the eve thread, I came up with an idea. Why not set up a pvp world where you can fully loot but each time you die the game keeps track of who killed you. Then you can put a bounty on them for whatever amount you want. You throw that money in a form of bounty auction house with others and as more people put money in toward the bounty of that one player, the price on his head goes up thus making more and more people after him.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Matt scroll up I posted on UO pvp and death

And no, no full game has character loss when you die, except Diablo 2 Hardcore mode, that i know of.
 

Fullmetal Chocobo

Moderator<br>Distributed Computing
Moderator
May 13, 2003
13,704
7
81
Sweet. "Legend of the Red Dragon" in 3d form. I might have to check this out.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: mattpegher
Ok so we're talking about consequences of death.

WoW you just have to get back to your body or you can rez at the graveyard for a 25% damage to item essentially a loss of gold.

AoC you get a gaming penalty until you get to the site of your death and touch your gravestone.

Does any game have a full character loss penalty, true death? That would suck.

Eve appearently you just lose your ship?

How does UO do it?

I like the idea of getting an item off PVP but it has to have a limit.

And how do you penalize someone who picks on a much lower opponent, or a group that picks on a loner?

After reading the eve thread, I came up with an idea. Why not set up a pvp world where you can fully loot but each time you die the game keeps track of who killed you. Then you can put a bounty on them for whatever amount you want. You throw that money in a form of bounty auction house with others and as more people put money in toward the bounty of that one player, the price on his head goes up thus making more and more people after him.

Besides UO, EVE probably has the worst death penalty. At least you lose your ship, which ca be a considerable cost along with any guns, defenses, and items and cargo on the ship, for which the other people can loot and salvage. The ones that killed you that is.

At worst, you can then be "podded" on top of that. Meaning in EVE, when your ship gets blown up, then you go into an escape pod. NPC's will leave you alone in an escape pod, but many people will blow up your pod. That means any very cybernetic enhancements you have on your character are now gone, and you go back to your last "clone" if you have one. Any progress skill wise you made with your character is also gone from that point of your last clone.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: HumblePie
Besides UO, EVE probably has the worst death penalty. At least you lose your ship, which ca be a considerable cost along with any guns, defenses, and items and cargo on the ship, for which the other people can loot and salvage. The ones that killed you that is.

At worst, you can then be "podded" on top of that. Meaning in EVE, when your ship gets blown up, then you go into an escape pod. NPC's will leave you alone in an escape pod, but many people will blow up your pod. That means any very cybernetic enhancements you have on your character are now gone, and you go back to your last "clone" if you have one. Any progress skill wise you made with your character is also gone from that point of your last clone.

Sounds great to me. If death means something, even to the point of frustrating the crap out of players on rare occasions, it's only going to increase the rush when playing. Of course, people commonly referred to as carebears need not apply...or maybe they should just open their minds to a new idea, if they haven't already tried something like this.

Hearing the UO music still increases my heart rate even now :)
 
Feb 4, 2009
35,862
17,405
136
did anyone actually preorder for the beta around here? I was going to but was turned off by the lack of any game play video and the extremely high preorder "boxed" set cost. Who want a stupid box for an MMO?
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
Besides UO, EVE probably has the worst death penalty. At least you lose your ship, which ca be a considerable cost along with any guns, defenses, and items and cargo on the ship, for which the other people can loot and salvage. The ones that killed you that is.

At worst, you can then be "podded" on top of that. Meaning in EVE, when your ship gets blown up, then you go into an escape pod. NPC's will leave you alone in an escape pod, but many people will blow up your pod. That means any very cybernetic enhancements you have on your character are now gone, and you go back to your last "clone" if you have one. Any progress skill wise you made with your character is also gone from that point of your last clone.


To make one correction. If you keep your clone up to date you do not lose skill points. If your clone is not up to date then yes you will lose skill points.
 

HerculesSAS

Junior Member
Nov 9, 2009
7
0
0
did anyone actually preorder for the beta around here? I was going to but was turned off by the lack of any game play video and the extremely high preorder "boxed" set cost. Who want a stupid box for an MMO?
I know of a few guys that did, they already wrote off their cash because the game sucked.

Myself included :(
 
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AbAbber2k

Diamond Member
Mar 1, 2005
6,474
1
0
Besides UO, EVE probably has the worst death penalty.

LOL did you play UO?

Of all MMOs it was the easiest as far as acquiring and replacing gear. Sure, if you ran into battle carrying all your worldly possessions on you death would be pretty tough to handle, but most people had bags and bags of back up gear and reagents in the bank for just such an event.

Just because the penalty was losing everything on you when you died, doesn't mean that, in the context of the gameplay, it was the "worst death penalty".

Now take that same penalty and apply it to a game like WoW... and suddenly death becomes a game breaker.
 

Gunslinger08

Lifer
Nov 18, 2001
13,234
2
81
Wow. I read the the OP and thought it sounded pretty interesting.

Then I watched the review videos on youtube.
 

BrownShoes

Golden Member
Dec 28, 2008
1,055
0
0
The intro sounded good but I didn't realize that it wasn't going to be a Mortal Kombat MMO. Slightly less interested now. There goes my Kiu Lang avatar!
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
After reading the eve thread, I came up with an idea. Why not set up a pvp world where you can fully loot but each time you die the game keeps track of who killed you. Then you can put a bounty on them for whatever amount you want. You throw that money in a form of bounty auction house with others and as more people put money in toward the bounty of that one player, the price on his head goes up thus making more and more people after him.

Great until they just log onto to their second account kill themselves and then give themselves the bounty + all their loot back. You might as well just mail them the money directly.
 

HerculesSAS

Junior Member
Nov 9, 2009
7
0
0
Great until they just log onto to their second account kill themselves and then give themselves the bounty + all their loot back. You might as well just mail them the money directly.
That's what I said on the game forums a long time ago... bounty systems are too exploitable.