Mortal Online , upcoming MMORPG

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
I just went to the site for the first time since several months ago and it has been updated with lots of new information as well as a teaser that is rendered totally in game. If the graphics looks like that in game , there is nothing out there in the mmorpg world that can compare.

You may want to sign up on the forums. They are going to pick the beta people from there and it is actually a forum with people discussing the game without a bunch of crap that usually is on a mmorpg forum.

Some of the high points:
http://www.mortalonline.com/
Q: What is Mortal Online?
A: Mortal Online is a first-person MMORPG in an open player-controlled fantasy game world for the PC. Player versus Player (PvP), or rather Player to Player interaction plays an important part in Mortal Online as trading, learning, combat, rumors and alliances are largely dependent on communication between players.

Our approach to character creation, character progress and skills are to get away from hours and hours of pointless grinding and quickly immerse you into the community ? once there, your real journey begins.


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In Mortal Online we want you to be free. We create a world for you with a minimum of rules but with endless possibilities, meaning you decide the path and goals of your progress, and where your actions are reflected back upon the world. As you decide the fate of your characters during their lifetime, responsibilities and consequences arise with many different options to choose from:

Do you want to walk the dangerous path of thieves and assassins? Or would you choose the path of the honorable, using law and strength to prevent the murderers from ruling the world?

Choose to be a lone wolf or hermit by finding a secluded place to build your house for storage or studies. Or form a guild with others that desire a keep and eventually a fortress.

Steal from or slay whoever you want and loot their items, but prepare for the aftermath and watch out for the long arm of the law.

Devote your life to a crafting profession and become famous for your reliable quality goods. Discover new formulas and recipes and explore the lands to find unique tools and resources.

Choose to believe in one of the Gods and watch its power grow. Fight heretics and burn their temples to rob their Gods of power. Or start a new cult: with enough believers your God might be powerful enough to enter the Pantheon.

Explore the world to discover new places and name them. Venture into ancient caves and temples to find the buried history of the world, including its forgotten knowledge, spells and items. New resources are to be found everywhere in flora, fauna and minerals.

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We want you and your character to be one. Your skills as a player combined with the skills of your character will determine the outcome of any PvP or PvE fight.
In the first person perspective of Mortal Online you virtually perform every action your character does ? there is no such thing as automatic combat or your character doing the job for you. Aim and strike anywhere you want, and experience your characters combat skill increase as well as your own.

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Is your goal to face a legendary monster? Well, that is usually suicide ? if you can find one. But if your guild would actually manage to kill one, it?s dead. Gone. Rare monsters and quests do not resurrect or come again, whether it?s an ancient beast, a crumbling temple, an island rising out of the sea or a great ritual that fails or succeeds.

You might get away with an item never seen before, or the unique scar that tells about the experience. There are not many of these opportunities but they are usually important enough to affect the whole world and its history. All you have to do is be at the right place at the right time.

With Mortal Online we aim to take the MMORPG experience to a different level by creating a fantasy world that is believable and cruel, and that vision requires both realistic graphics and sophisticated gameplay.

To meet these highly set standards we use a state of the art engine as well as a comprehensive toolbox. Unreal Engine 3 is our weapon of choice, and together with Grome and Speedtree we are able to make our vision a reality: a world of detailed characters, realistic terrain, lifelike creatures and intricate detail all coming together to immerse you visually.

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Q: How many character levels are there in Mortal Online?
A: None. We have no levels and therefore no level restrictions - i.e. certain levels needed to reach an area or to be able to handle a specific sword. You are free to travel the world in any way you like, limited only by the terrain, mode of conveyance or dangers in the environment. In the same way you can use any sword you like, provided you have the necessary skills to wield it.


Q: How does the skill system work?
A: Skills are very important in Mortal Online, as they define what you can and cannot do, sometimes even what you can and cannot see. The skills you can learn are restricted by your class, this means that a warrior cannot learn each and every magic school, for example.

Two types of skills are Action Skills and Learning Skills. Action Skills will typically be trained by being used in the game, while the majority of Learning Skills are trained in the background and requires some time.

To lessen the tedious work of training a character from scratch, if you for example want to alternate your play time between a mage and a blacksmith, we have a group of skills called World Skills. The World Skills are connected to your Deva and will improve no matter what type of characters you are playing. This way if one of your characters for example explore the map or learn about history, so does all of the other characters connected to your Deva.


Q: Will Mortal Online be another clone of that game?
A: Definitely not. There are two main categories in the MMORPG genre which are often referred to as ?Theme Park? and ?Sandbox? respectively.

The overwhelming majority of MMORPG?s today belong to the Theme Park category. A Theme Park is often carefully planned and can deliver some very unique attractions. On the other hand, the attractions usually require you to be of a certain age or length to ride them, you have to stand in line, and none or minimal interaction is needed from your part. Like a real theme park it always looks the same and chances are you grow tired of the rides after 20 times or so, unless the theme park creates new exiting rides to keep the park entertaining.

In a Sandbox game you are able to create your own rides, and you interact with other players most of the time instead of NPCs. Every time you play will be a unique experience as the player interactions determine the outcome, and the world changes and reacts dynamically to their actions. This type of game typically lasts longer, but requires more involvement by the players.

Mortal Online is a true sandbox game, and with its focus on a realistic graphic style and the deep skill- and PvP-system, it is far from the typical MMORPG fantasy games seen today. The open and player controlled world is just one of the many features that makes Mortal Online unique.


Q: What is the PvP like in Mortal Online?
A: Our game differs from most other MMORPG?s in the way that it is based on PvP and player interaction ? the PvP is not a feature added on top of ?the real game?. This means that Mortal Online is played on PvP servers only. Your chances of success in the real-time combat are based on your skills as a player, however character skills and equipment is of course an important factor to victory as well.


Q: Is there any PvE?
A: Yes, the world is vast and large parts lies waiting to be discovered. Besides the hunting of common and rare animals any traveler is bound to face savage beasts or scavenging mobs. Explorers of the non-human or ancient cultures will find their denizens highly unlikely to leave their treasures unguarded. Some very unique creatures roam the world as well, and to confront them you will need creativity and cooperation with other players.


Q: Is this game for the casual or hardcore gamer?
A: With its deep game system, Mortal Online will probably be regarded as hardcore by many, but we hope that our hybrid skill advancement system and freedom to choose your own style of play will appeal to both casual and hardcore gamers. Mortal Online won?t require you to put hundreds of hours of game play to be able to join your more experienced friends or contribute to the game world. However, Mortal Online is not a point- and click game where only the stats of your character decides the outcome of a battle, and that may indeed be regarded as too hardcore for some.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
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71
Hm, sounds like an actual RPG vs the current GGG format (Grind and Gear Game)

And I like their "Theme park" term for current MMOs like WoW. Apt.
If they or more importantly the publisher have patience (with people not flocking to it initially) it could do well. Good ideas here.

Problem is, WoW does so well not because it's a great "game" persay, but because it provides players with a sense of achievement through it's neverending grinds for whatever people want to "work at."
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
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Looks good, sounds like its more like a DAoC or GW (I've played neither) where focus is more on PvP than grinding/gear. Graphics do look excellent, but that's no real surprise as its based on UE3. Still a long ways off for 2009, but I'll keep an eye on it. That is unless Diablo 3 launches sooner and I won't care about anything else! :)
 

Auryg

Platinum Member
Dec 28, 2003
2,377
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71
Originally posted by: chizow
Looks good, sounds like its more like a DAoC or GW (I've played neither) where focus is more on PvP than grinding/gear. Graphics do look excellent, but that's no real surprise as its based on UE3. Still a long ways off for 2009, but I'll keep an eye on it. That is unless Diablo 3 launches sooner and I won't care about anything else! :)

Really, it's more like Ultima Online. I think there's another game - darkfall? that's going to follow in the same footsteps. I can't wait for one of these to come out, as Ultima Online was the only MMO that kept my interest. It's what the genre is supposed to be.
 

ockky

Senior member
Jul 29, 2004
735
0
71
I dont know about you, but i kept waiting for Scorpion or Subzero to hop out and start killing folks ... guess i should have paid closer attention to the name of the game
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: ockky
I dont know about you, but i kept waiting for Scorpion or Subzero to hop out and start killing folks ... guess i should have paid closer attention to the name of the game

Hey are you trying to steal my idea for a Mortal Kombat/Street Fighter MMO?

KT
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: Schfifty Five
This will fail. And by fail, I mean will not be able to compare to the success of WoW.

Nothing is going to match that success, WoW has a strangehold on their userbase for the most part. I think the genre looks like WoW on the top rung all by itself, things like AoC, LOTRO, and others in the next tranche, then smaller MMOs (whatever ones they are, can't think of any names right now) on the bottom rung. It doesn't make the other games bad, or even unsuccesful necessarily, but you can't really compare these games to WoW from a sales/market share perspective, gameplay though, of course you can.

KT
 

Malladine

Diamond Member
Mar 31, 2003
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Mark my words, one day there will come an MMO popular on a scale the human race has never seen :gift:
 
Oct 20, 2005
10,978
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Originally posted by: KeithTalent
Originally posted by: Schfifty Five
This will fail. And by fail, I mean will not be able to compare to the success of WoW.

Nothing is going to match that success, WoW has a strangehold on their userbase for the most part. I think the genre looks like WoW on the top rung all by itself, things like AoC, LOTRO, and others in the next tranche, then smaller MMOs (whatever ones they are, can't think of any names right now) on the bottom rung. It doesn't make the other games bad, or even unsuccesful necessarily, but you can't really compare these games to WoW from a sales/market share perspective, gameplay though, of course you can.

KT

That's all true and I totally agree.

I guess I was just assuming this Mortal Online game was gonna be eventually praised as "WoW killer" as AoC was and soon to be released Warhammer online. I've heard it way too many times when a new MMO will be the next "WoW killer" and they make all these fancy promises but in the end, it becomes nothing like what was promised.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Steal from or slay whoever you want and loot their items, but prepare for the aftermath and watch out for the long arm of the law.

If they stick with full loot, I'm totally in. I've been waiting forever for a decent a game with actual consequences for PvP deaths.
 

Mide

Golden Member
Mar 27, 2008
1,547
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MMOs always promise so much. We'll see if they can actually deliver on all of that.
 

Drift3r

Guest
Jun 3, 2003
3,572
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Originally posted by: ViviTheMage
sounds like Dark and Light....

No doubt. Unless they provide some concrete in game footage on the mechanics of actual game play then it's nothing more then an over hyped trailer.

P.S. They've had this trailer out for about 4-5 months now.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
i Envision a mmorpg game that has lots of people on one huge planet, you eat, sleep, work, it even has an economy that CAUSES wars. It is quite indepth game, but get this..this is what sets it apart form all the others...you actually die you can't pay for the game anymore. But it will always get a stronger userbase! Its like Magic.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Originally posted by: Mide
MMOs always promise so much. We'll see if they can actually deliver on all of that.

I don't really care about most of the promises. I just want a game with full loot.

Graphics and eye candy is overrated. Look at Age of Conan: the graphics are amazing, but the game play just sucks after the novelty wears off.
 

Jaskalas

Lifer
Jun 23, 2004
35,759
10,066
136
One can always hope for the first new fantasy sandbox in 10 years. (11 or 12 when this does come out)
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: imaheadcase
i Envision a mmorpg game that has lots of people on one huge planet, you eat, sleep, work, it even has an economy that CAUSES wars. It is quite indepth game, but get this..this is what sets it apart form all the others...you actually die you can't pay for the game anymore. But it will always get a stronger userbase! Its like Magic.

that's incredibly...dumb. no company is going to make a game where one of the aspects is that you can't pay them any more. i doubt many people would even pay to play a game like that. pay $50 for the game, $15 a month and one day you die and you can't play again? what of you die in your first hour of play?

I can see where you'd have to create a new character from scratch (i'd never play this) but to say you can't play again at all is just a horrible idea.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
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Actually pontifex, EQ1 did the exact same thing at one point. They created a full PVP (no lvl limits, etc) that had perma-death. Called discord. They played it for a month and whoever was highest lvl after a month won a lifetime subscription to EQ. I think the winner was a lvl 57 bard, or something. I don't really remember the details since I was not playing the game at the time. But from what I hear, it was pretty competitive, but all it did was show off all the cheats EQ1 had for it which sort of rained on the parade.