- Apr 23, 2000
- 21,476
- 13
- 81
I can`t wait for this game, here`s some info from RPGDot,
<< Morrowind Press Copy - Some anwers
I will answer all questions in detail in a multi-part preview at RPGDot, but here are those I can answer in short here in the forum (the answers are spoiler free):
1) Do I like it?
There hasn't been a better RPG. Ever. And yes, it's a full blown, more than full blown RPG. Prepare for a real treat. Everything else will pale in comparison. And you will loose your work and your family if you don't pay attention.
Seriously: It is a quantum leap. There WILL be people that will not like it, but these will come from the Diablo faction, maybe. If you liked the complexity of Ultimas, if you liked the world of Gothic (not the controls *g*) - it will be a dream come true. Morrowind is immensly complex, immensly freeform and immensly big. For gameplay it will receive a 120% rating from me
2) How many races are there?
10 races, all with their advantages and weaknesses. Pretty well balanced. You'll find one for every style of play you can imagine.
3) Can you lose yourself in MW without following the main plotline?
You bet you can. 10 times more than in Daggerfall, BTW. You don't feel ANY pressure to follow the main storyline.
4) Do we have to install the editor?
No. I even didn't receive it.
5) Screenshots with variing graphic details , please.
Taken. Will be shown with the first part of my preview.
6)Talk about the combat engine. It's my main concern.
You can automate it so it always uses the "best attack" for your equipped weapon. It's not weak at all, but nor is it the strongest part of the game. You get visual and audio feedback on: you being hit, foe being hit. I am happy with the way combat is handled. Most fun is a combo of spell/weapon attack: first paralyze your opponent, the slice him. Nice death animations, btw.
7) Could the text quantity be boring?
Not for me, not at all. Well written. Not overboarding. VERY clever way of conversing with others.
Combat similar to Daggerfall?
Way better. Faster responding, with "auto best attack" just aiming and clicking, but the longer you hold the button, the harder the blow. Nicely done, really.
9) Concerns about MW being too dark.
No. Not on my card (GeForce 3 Ti200). Things stay visible through the night without night vision. Direct sunlight on your monitor is NOT recommended
10) Magic questions. Easy to use? Interruptable?
Easy to use. You ready it, cast it (can use hot keys). It seems it is interruptable, at least you can interrupt NPCs while casting.
11) What character did I use? If I could change one attribute with him, what would it be?
I did some. Pure Fighter, pure alchemist. I now stick with a custom class I called "Explorer". Some fighting skills, medium armor, long sword, alchemy, restauration and enchanting. It's a redguard, born under the sign of the Mage. I wouldn't change a thing really, it's exactly what i want to play in the full version then
12) Visual representation of how much an enemy is hurt?
No. Not that i know. It could be he changes his taunts when he's badly hurt, but no visual feedback for the amount of damage he has taken like you saw it in Wizardry 8.
13) Enemy AI? How is it?
Fairly good so far: Melee guys will chase you. Ranged combat guys will retreat when you chase them. Magic attackers do the same. Some will start surprise attacks (I once was attacked from behind and was bead before I could react).
14) Bugs?
Yes. Those I encountered came listed in the readme file. Above those - maybe a memory issue that strikes after several hours of continuous playing. But nothing else. No void, no getting stuck, no disappearing itrems or such. Already, MW is rock solid and more than playable (beta March 1st). If they get rid of the remaining ones until the release, this will be one of the most stable releases I have ever seen.
15) Is Thievery a viable option?
Can't say, I am not playing a theif. But based on the skills and opportunities - sure.
16) My system? Performance?
AMD 1300/100. 512MB RAM. Standard HD. GeForce 3 Ti200. SB Audigy Player. Performance: Can't have EVERYTHING maxed out. Non-choppy performance on my system is possible with max view distance, pixel shader on, reflection update seldom, no realtime shadows. Shadows are the most CPU consuming thing on my computer. With them turned off, I have enjoyable frame rates even in towns (including the cool water effects). View distance isn't really a problem here. I can see quite far . I had some fears that MW would demand a top notch system, the beta doesn't. My system is sufficient, works pretty well.
17) Editor questions: Can't answer them yet, sorry.
1 Can you cast spells quickly after each other?
Yes. Use hotkeys. A spell takes some time to cast, but you can, for example, cast a shield and raise your agility together within seconds. Yes. Yo can equally swap weapons pretty fast.
19) Can you issue commands when the game is paused?
Commands? No idea. What do you mean? When you go in your inventory, the game is paused, however. At least in the beta
20) Looking through doors:
Not from the exterior to the interior or vice versa. These doors don't open or close when you use them. However, doors in the interior work like normal doors.
21) Are there any bound keys that resemble ALT+F4?
no. BTW, everything is remappable. Including mouse buttons. >>

<< Morrowind Press Copy - Some anwers
I will answer all questions in detail in a multi-part preview at RPGDot, but here are those I can answer in short here in the forum (the answers are spoiler free):
1) Do I like it?
There hasn't been a better RPG. Ever. And yes, it's a full blown, more than full blown RPG. Prepare for a real treat. Everything else will pale in comparison. And you will loose your work and your family if you don't pay attention.
Seriously: It is a quantum leap. There WILL be people that will not like it, but these will come from the Diablo faction, maybe. If you liked the complexity of Ultimas, if you liked the world of Gothic (not the controls *g*) - it will be a dream come true. Morrowind is immensly complex, immensly freeform and immensly big. For gameplay it will receive a 120% rating from me
2) How many races are there?
10 races, all with their advantages and weaknesses. Pretty well balanced. You'll find one for every style of play you can imagine.
3) Can you lose yourself in MW without following the main plotline?
You bet you can. 10 times more than in Daggerfall, BTW. You don't feel ANY pressure to follow the main storyline.
4) Do we have to install the editor?
No. I even didn't receive it.
5) Screenshots with variing graphic details , please.
Taken. Will be shown with the first part of my preview.
6)Talk about the combat engine. It's my main concern.
You can automate it so it always uses the "best attack" for your equipped weapon. It's not weak at all, but nor is it the strongest part of the game. You get visual and audio feedback on: you being hit, foe being hit. I am happy with the way combat is handled. Most fun is a combo of spell/weapon attack: first paralyze your opponent, the slice him. Nice death animations, btw.
7) Could the text quantity be boring?
Not for me, not at all. Well written. Not overboarding. VERY clever way of conversing with others.
Combat similar to Daggerfall?
Way better. Faster responding, with "auto best attack" just aiming and clicking, but the longer you hold the button, the harder the blow. Nicely done, really.
9) Concerns about MW being too dark.
No. Not on my card (GeForce 3 Ti200). Things stay visible through the night without night vision. Direct sunlight on your monitor is NOT recommended
10) Magic questions. Easy to use? Interruptable?
Easy to use. You ready it, cast it (can use hot keys). It seems it is interruptable, at least you can interrupt NPCs while casting.
11) What character did I use? If I could change one attribute with him, what would it be?
I did some. Pure Fighter, pure alchemist. I now stick with a custom class I called "Explorer". Some fighting skills, medium armor, long sword, alchemy, restauration and enchanting. It's a redguard, born under the sign of the Mage. I wouldn't change a thing really, it's exactly what i want to play in the full version then
12) Visual representation of how much an enemy is hurt?
No. Not that i know. It could be he changes his taunts when he's badly hurt, but no visual feedback for the amount of damage he has taken like you saw it in Wizardry 8.
13) Enemy AI? How is it?
Fairly good so far: Melee guys will chase you. Ranged combat guys will retreat when you chase them. Magic attackers do the same. Some will start surprise attacks (I once was attacked from behind and was bead before I could react).
14) Bugs?
Yes. Those I encountered came listed in the readme file. Above those - maybe a memory issue that strikes after several hours of continuous playing. But nothing else. No void, no getting stuck, no disappearing itrems or such. Already, MW is rock solid and more than playable (beta March 1st). If they get rid of the remaining ones until the release, this will be one of the most stable releases I have ever seen.
15) Is Thievery a viable option?
Can't say, I am not playing a theif. But based on the skills and opportunities - sure.
16) My system? Performance?
AMD 1300/100. 512MB RAM. Standard HD. GeForce 3 Ti200. SB Audigy Player. Performance: Can't have EVERYTHING maxed out. Non-choppy performance on my system is possible with max view distance, pixel shader on, reflection update seldom, no realtime shadows. Shadows are the most CPU consuming thing on my computer. With them turned off, I have enjoyable frame rates even in towns (including the cool water effects). View distance isn't really a problem here. I can see quite far . I had some fears that MW would demand a top notch system, the beta doesn't. My system is sufficient, works pretty well.
17) Editor questions: Can't answer them yet, sorry.
1 Can you cast spells quickly after each other?
Yes. Use hotkeys. A spell takes some time to cast, but you can, for example, cast a shield and raise your agility together within seconds. Yes. Yo can equally swap weapons pretty fast.
19) Can you issue commands when the game is paused?
Commands? No idea. What do you mean? When you go in your inventory, the game is paused, however. At least in the beta
20) Looking through doors:
Not from the exterior to the interior or vice versa. These doors don't open or close when you use them. However, doors in the interior work like normal doors.
21) Are there any bound keys that resemble ALT+F4?
no. BTW, everything is remappable. Including mouse buttons. >>