Originally posted by: munky
Originally posted by: Matt2
Originally posted by: SpeedZealot369
"Performance is CPU Bound
Yes, you've read it correctly. Both GTS and GTX are maxing out the CPUs of today, and even Kentsfield and upcoming 4x4 will not have enough CPU to max out the graphics card ? G80 chip just eats up all the processing power that a CPU can provide to them.
Having said this, expect fireworks with AMD's 4x4 platform once that true quad-core FX become available."
I don't agree with them... Conroe is well fast enough, the whole "cpu bottleneck" myth is really getting on my nerves.
I dunno, 128 shaders and 36.8 million pixels per second requires a lot of CPU power.
I agree that it will not take a quad-core FX to max this card out, but I can easily see it being bound by the Conroe... at first.
I dont agree with any of the cpu-bound nonsense that gets passed around every time a shiny new big bad card is about to be released. There are a number of games such as Oblivion that already put a world of hurt on high end cards at a 1600x1200 resolution, and if you increase the resolution even higher, the g80 will be no exception; even more so if you add all the eye candy features available like TRAA, of which few review sites are even aware.
Moreover, a quad core cpu will be no better than a dual core until games
really take advantage of multiple cores
and add cpu-intensive effects such as high detail physics. For now, even a second cpu core goes to waste in the majority of current games.