Monster Hunter Tri

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Anyone else picking this up? I picked up my GameStop pre-order with the Classic Controller Pro during lunch today. Looking forward to giving it a spin.

Suppose I'll have to finally get around to using Nintendo's bass-ackward friend code system for this.
 
Dec 28, 2001
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Anyone else picking this up? I picked up my GameStop pre-order with the Classic Controller Pro during lunch today. Looking forward to giving it a spin.

Suppose I'll have to finally get around to using Nintendo's bass-ackward friend code system for this.

This review says you don't need a friend code to play online.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
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Anyone else picking this up? I picked up my GameStop pre-order with the Classic Controller Pro during lunch today. Looking forward to giving it a spin.

Suppose I'll have to finally get around to using Nintendo's bass-ackward friend code system for this.

Nah, I got it and played online with my daughter. Online works great and no stupid friend codes needed.

I suggest playing offline for 10-15 hours to buff up your equip and weapons. My daughter and I tried to beat a monster online and lost when we hit the 55 min time limit..
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
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Ok, cool about the friend code. I played for a couple hours last night. My first Monster Hunter game and so far I'm enjoying it.

I didn't think I would after the demo but the demo just kind of dumps you in without an explanation of how to do some things. Starting at the beginning and letting the game explain how to do things as you go works better especially for a MH noob like me.

The Classic Controller Pro also gets a big thumbs up. Not quite as comfortable to hold as the 360 or PS3 controllers but a big step up from the original classic controller.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I've only played the game for about 2 hours so I don't know how much I can offer, but here it goes.

My past experience with the Monster Hunter series is limited to the PSP game on a 1.5 hour flight. I thought the game was interesting but it was hindered by the PSP uncomfortable control scheme. It wasnt working for me.

So I jumped into MHT excitedly, waiting to see what all the excitment was about. It's a slow start, but that's because there are a lot of systems to understand. It's essentially a single-player MMO full of fetch quests--at least so far it is.

This game sort of reminds me of a mashup of the harvesting/crafting system in Rune Factory series and the harshed conditions of Demon's Souls. What I mean by the latter refference is that there is this intentionally crude way of doing things in the game world and there is little hand holding. It's not as severe as DS, but it's sort of in the same vein in a lighthearted fashion. It's a welcome (and sort of refreshing) change of pace for me. I like this part of the game because it feels old-school at heart. :) no auto-saves that I'm aware of--just a bedroom with a save point. I've no died yet to test out the load system.

I've been playing Monster Hunter Tri with the new Classic Controller Pro (CCP, and it's because I'm a freak'n PRO gamer-dude ok guys?!) and it mostly works well. It's a REALLY light controller. Easily lighter than the original DualShock or X360 controller. Its comfort factor, for me, sits somewhere between the PS3 and X360 controller with the X360 being the most comfortable. I havent even tried playing with the nunchuck and Wii remote yet. There is a point in the game that, even though I'm using the CCP, it required me to pick up the Wii remote and use it. Strange and cumbersome that.

The default controls mostly work well but there are some odd design choices that were made in regards to the item selection and use process. You have to hold down the left shoulder button to access the item list and then cycle through it using the "A" and "Y" button on the CCP (this is the equivolent of using the X and B buttons on the X360 controller or the Square and Circle buttons on the PS3). Once you know what you want to use you have to hit the L shoulder button again and then press the Y button. It's just a weird and extremely inefficient system.

The combat doesnt have a lock on feature (IE: Z-targeting) so it feels a bit old school. I havent decided if I like this yet. It's not a bother really, but there are times where I would continue swinging my weapon past a creature because the animations hadnt completed yet. If I had a lock-on feature then that could have easily been avoided.

The graphics are nothing special and are surpisingly less impressive than RE4 on the Gamecube. However, I would like to add that they're not ugly either. I think they're mostly fitting for the expereince and lend themself to sort of enhance the grime of the experience.

All this being said, it is a fun game. If you're the type that enjoys the hunting and gathering aspect of MMOs or other RPGs to upgrade and craft more weapons and armor then you'll probably like it.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
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The default controls mostly work well but there are some odd design choices that were made in regards to the item selection and use process. You have to hold down the left shoulder button to access the item list and then cycle through it using the "A" and "Y" button on the CCP (this is the equivolent of using the X and B buttons on the X360 controller or the Square and Circle buttons on the PS3). Once you know what you want to use you have to hit the L shoulder button again and then press the Y button. It's just a weird and extremely inefficient system.

Yeah, I didn't get it at first either and kept pressing the Y button thinking I was pressing the X. I got used to it after a while though and was able to quickly access my inventory using the L shoulder button.

The combat doesnt have a lock on feature (IE: Z-targeting) so it feels a bit old school. I havent decided if I like this yet. It's not a bother really, but there are times where I would continue swinging my weapon past a creature because the animations hadnt completed yet. If I had a lock-on feature then that could have easily been avoided.

Probably my biggest problem. Even when trying to line up with somebody to initiate a conversation, my character would jump past them when I was just trying to turn him around to face who I wanted to talk with. Same thing would happen frequently in combat.

The graphics are nothing special and are surpisingly less impressive than RE4 on the Gamecube. However, I would like to add that they're not ugly either. I think they're mostly fitting for the expereince and lend themself to sort of enhance the grime of the experience.

I think 'grime' is an apt word. There's like a thin film of dirt on the screen that at first makes you think the game is very pixellated but that isn't the case. It's like they put in some sort of filter in the graphics to make that effect. The game is still very pretty and colorful to look at for a Wii game.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I just remembered that you can flick around the right stick on the CCP to select whom you want to chat with in the village--does this apply to the monsters in combat? :O

I'm at work so I cant test.