Monkey Island and T&L

bluemax

Diamond Member
Apr 28, 2000
7,182
0
0
What will T&L actually *add* to this games since it's only running at 640x480?
(Please tell me it's only the web demo that runs at that res, not the game itself!)
This is a game that SCREAMS for FSAA! In the short time I had that GF2 MX, running even on it's simple "on" mode for OpenGL (the equivalent of "1.5x or 2x".. I'll never know) made a WORLD of difference. Not good enough, but much improved over NO FSAA! How did I ever live without it before? :p
My V5 can't come fast enough now! Not to mention I can't wait to add FSAA to D3D titles, something the MX couldn't do at *all*!
FSAA is definately 3dfx's bag. :)
 

jpprod

Platinum Member
Nov 18, 1999
2,373
0
0
Bluemax: Yeah, FSAA makes a huge difference in the looks of this game. Be sure to set GeForce OGL FSAA to 4-sample (2x2), the "1.5x1.5" simply blows :) Or use the D3D FSAA, one with the gaussian blur algorithm looks relly waxed.