What will T&L actually *add* to this games since it's only running at 640x480?
(Please tell me it's only the web demo that runs at that res, not the game itself!)
This is a game that SCREAMS for FSAA! In the short time I had that GF2 MX, running even on it's simple "on" mode for OpenGL (the equivalent of "1.5x or 2x".. I'll never know) made a WORLD of difference. Not good enough, but much improved over NO FSAA! How did I ever live without it before?
My V5 can't come fast enough now! Not to mention I can't wait to add FSAA to D3D titles, something the MX couldn't do at *all*!
FSAA is definately 3dfx's bag.
(Please tell me it's only the web demo that runs at that res, not the game itself!)
This is a game that SCREAMS for FSAA! In the short time I had that GF2 MX, running even on it's simple "on" mode for OpenGL (the equivalent of "1.5x or 2x".. I'll never know) made a WORLD of difference. Not good enough, but much improved over NO FSAA! How did I ever live without it before?
My V5 can't come fast enough now! Not to mention I can't wait to add FSAA to D3D titles, something the MX couldn't do at *all*!
FSAA is definately 3dfx's bag.
