- May 19, 2011
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For reasons unknown to me, I looked up the startup sequence for Frontier Elite on the Amiga. I then remembered Elite: Dangerous and watched a few trailers for that. I was considering buying it when one of the comments mentioned that it's an MMO.
I have two problems with MMOs:
1 - I played the web-based game "Planetarion" back in the day (2000-2001?). It inevitably resulted in getting pummelled into the ground by people who are willing to spend every hour possible (even waking during the night to make use of the turn-based hourly system it ran on) playing it as well as loads of people ganging up on smaller groups.
2 - When I play a computer game, especially one that is new to me, I tend to play with fairly heavily for quite a while. This is something I can handle reasonable well on a game that has an ending because there's only so much time that can be spent on it before it ends, and also over the years I've learnt to pace myself a bit more.
I guess many MMOs have some kind of ending as the developers eventually stop adding content, so a player eventually runs out of things to do? Do MMOs these days suffer from the kind of problem I mentioned in my first point? Are many designed to give players who pay for extras a significant advantage over those who don't?
I have two problems with MMOs:
1 - I played the web-based game "Planetarion" back in the day (2000-2001?). It inevitably resulted in getting pummelled into the ground by people who are willing to spend every hour possible (even waking during the night to make use of the turn-based hourly system it ran on) playing it as well as loads of people ganging up on smaller groups.
2 - When I play a computer game, especially one that is new to me, I tend to play with fairly heavily for quite a while. This is something I can handle reasonable well on a game that has an ending because there's only so much time that can be spent on it before it ends, and also over the years I've learnt to pace myself a bit more.
I guess many MMOs have some kind of ending as the developers eventually stop adding content, so a player eventually runs out of things to do? Do MMOs these days suffer from the kind of problem I mentioned in my first point? Are many designed to give players who pay for extras a significant advantage over those who don't?