- Jul 26, 2002
- 11,757
- 0
- 71
Perhaps this is a bit of a rant, but I am sure there are others out there that agree with me. I was an avid Ultima Online player back in it's hayday. I absolutely LOVED that game. The PvP and combat system in general was ingenious in my opinion. There really hasn't been anything like it since. I would rather play that game NOW, than any current MMO that has come out. Graphics are outdated as hell and no one plays anymore, but the system itself was so superior, it boggles my mind no one has emulated anything since then.
First of all, I loved that there was no leveling. You built a template with skills. You only had so many skills you could work up and you had to choose carefully.
Secondly, prior to the game being completely neutered, Outside of the guard zone cities you were ALWAYS in danger. The thing was, you knew the more dangerous areas and if you were not ok with that danger, you just didn't go. Traveling by foot from town to town was a huge risk. It made it so that you would literally avoid the roads in order to avoid conflict.
Now some might say that this was awful for people who just wanted to mine, or kill deer. It wasn't. They had options. They could stay close to town. Learn to be stealthy about it. Find a very secluded place away from town and hope no one stumbled upon them. Or use the community to keep themselves safe. Safety in numbers. Basically, they had to make choices. They couldn't just mindlessly do what they wanted to do without considering the rest of the world around them.
As far as combat. The system was fantastic. Thiefs were all over. They would turn grey, meaning anyone could attack them without consequences for a set period of time. People would purposely turn themselves gray to provoke others to attack them. This even happened in cities at times. It was an excellent cat/mouse game. Very strategic and tactical, but it also encouraged conflict between players.
Then of course you had the red guys. Basically, you knew these guys were evil. You also knew they were probably badasses. But, you could also gang up on them. If there were 6 of you and one red guy stumbles upon you at a dungeon... GET HIS ASS! But be careful, it might be a trap. While you are chasing him you might get flanked from his crew.
And let's talk about death. It actually made a fucking difference. Since it mattered, you didn't want to die. Every time you die, you lose your shit. ALL of it. Which means you have to spend more money getting more shit, or finding more shit. Hell, the experience of looting someone was one of the best in the game. I literally had a stealth character that I would run around with in high combat areas, basically scavenging the dead corpses, hoping I could blend in with the chaos, loot some bitches and get out. Soooo much fun.
And then of course you had guild combat and house combat. There is nothing better than having a 20 vs 20 massive guild fight at an enemies house. You show up, unannounced, hoping to catch some bitches training outside their house. Block the house entrance and attack. Stay to long and they might get the rest of their friends there. Then you have a made scrambles with people running everywhere, dropping like flies. Massive looting, resurrecting, running, hiding, killing. Literally you could have hours of fun just fighting another guild.
There is nothing compares to this. Fighting some NPC is lame. Having the ability to fight and kill, or be killed, by anyone, basically anywhere at anytime, for any reason. That's how MMO's should be.
I was just looking at some info on the new star wars MMO. I was highly disappointed with the PvP system. It seems like it is more of the same. So sad.
Maybe UO should just be re-released, old school rules with some updated graphics. Hell, I'd play with the same graphics if the game was released and had people playing it again.
First of all, I loved that there was no leveling. You built a template with skills. You only had so many skills you could work up and you had to choose carefully.
Secondly, prior to the game being completely neutered, Outside of the guard zone cities you were ALWAYS in danger. The thing was, you knew the more dangerous areas and if you were not ok with that danger, you just didn't go. Traveling by foot from town to town was a huge risk. It made it so that you would literally avoid the roads in order to avoid conflict.
Now some might say that this was awful for people who just wanted to mine, or kill deer. It wasn't. They had options. They could stay close to town. Learn to be stealthy about it. Find a very secluded place away from town and hope no one stumbled upon them. Or use the community to keep themselves safe. Safety in numbers. Basically, they had to make choices. They couldn't just mindlessly do what they wanted to do without considering the rest of the world around them.
As far as combat. The system was fantastic. Thiefs were all over. They would turn grey, meaning anyone could attack them without consequences for a set period of time. People would purposely turn themselves gray to provoke others to attack them. This even happened in cities at times. It was an excellent cat/mouse game. Very strategic and tactical, but it also encouraged conflict between players.
Then of course you had the red guys. Basically, you knew these guys were evil. You also knew they were probably badasses. But, you could also gang up on them. If there were 6 of you and one red guy stumbles upon you at a dungeon... GET HIS ASS! But be careful, it might be a trap. While you are chasing him you might get flanked from his crew.
And let's talk about death. It actually made a fucking difference. Since it mattered, you didn't want to die. Every time you die, you lose your shit. ALL of it. Which means you have to spend more money getting more shit, or finding more shit. Hell, the experience of looting someone was one of the best in the game. I literally had a stealth character that I would run around with in high combat areas, basically scavenging the dead corpses, hoping I could blend in with the chaos, loot some bitches and get out. Soooo much fun.
And then of course you had guild combat and house combat. There is nothing better than having a 20 vs 20 massive guild fight at an enemies house. You show up, unannounced, hoping to catch some bitches training outside their house. Block the house entrance and attack. Stay to long and they might get the rest of their friends there. Then you have a made scrambles with people running everywhere, dropping like flies. Massive looting, resurrecting, running, hiding, killing. Literally you could have hours of fun just fighting another guild.
There is nothing compares to this. Fighting some NPC is lame. Having the ability to fight and kill, or be killed, by anyone, basically anywhere at anytime, for any reason. That's how MMO's should be.
I was just looking at some info on the new star wars MMO. I was highly disappointed with the PvP system. It seems like it is more of the same. So sad.
Maybe UO should just be re-released, old school rules with some updated graphics. Hell, I'd play with the same graphics if the game was released and had people playing it again.