Malladine
Diamond Member
http://www.gamedev.net/referen...eatures/mgp1/page3.asp
There are several parts, the questions are part 4 with the earlier parts consisting of who BM and RG are and what the genre is, etc.
One quote that resonates with me:
(on number heavy (or as Richard puts it "slot machine") gameplay)
"The numbers were never the goal in the first place, they are simply a necessary evil. And so the sooner game designs can downplay the numbers, whether they're visible of not, the better the genre as a whole will be."
There are several parts, the questions are part 4 with the earlier parts consisting of who BM and RG are and what the genre is, etc.
One quote that resonates with me:
(on number heavy (or as Richard puts it "slot machine") gameplay)
"The numbers were never the goal in the first place, they are simply a necessary evil. And so the sooner game designs can downplay the numbers, whether they're visible of not, the better the genre as a whole will be."