All I know is I got nuked real hard, real fast and my RR4 warrior with 2400 hits and maxed resists (well they used to be maxed) died at a keep to a single caster in what semed like 5 seconds. I asked my group how it was possible and they said something about a toa'd caster nuking every .8 second or some crazy number. That only happened once though, the rest of the time the alb zerg of 8 groups rolled our pathetic defense or 2.5 groups which was all the realm could muster with 182 mids online (server pop was 1100 I believe....).
Heh well the max casting speed decrease one can get in around 60%. .8 seconds is a little low but a wizard with their 2.5 second bolt could probably hit you about every 1.05 seconds with thier spec and baseline bolt. Then about 1.2 seconds with their DDs. But remember bolts are a high damage cast on a timer. Chances are what happened was the wizzie was high RR and had wild power ra which ups his chance to crit. Bolts will typically hit for 800 or more depending on resists and their ras. With a crit that can push it well over 1000 or more. With 2400 hp and two casts of 1000 you can see it doesnt take long to die.
I still remember a RR10 mentalist who with his DDs would hit my maxed resist warrior for about 700-800 every second. Lucky for me my group had RR6+ healers who kept me alive while I got out of his los.
And if that wizzy had seen you you would have been toast but nukers can always drop casters fast anyway...
You live and die. Sometimes you win, sometimes you lose. For some reason the enemy casters seem to ignore me. Probably because they see Spiritmaster and think manabomb. Meaning if I am not on them then I am little threat atm. Of course that changes when I start firing off 400-500 damage lifetaps at them every 1.1 seconds and they drop in 3 seconds
The sadest part of my recent experience was seeing how depleted our realm was. Once great guilds all but vanished. My guild was a thriving mid-sized guild when I quit and when I started up again last week there were 2 people left in it, neither of which were in it when I was. There were 2 of my friends still playing and we talked for a while. They told me they were both planning to quit soon too, one was gonna try alb though.
Games evolve, guilds die, new guilds are formed. The gank guild I was part of has like 1 active member now. Heck, the biggest, most influential guild on the pvp server was gutted last week and died. Tis the nature of a perpetual online MMORPG
You are definitely right though, population is a huge issue. I'm sure good groups still negate toa junk (have they fixed the cat group crap yet?) but I've always been a small group/pickup group person, only had about 5 of us in my guild interested in rvr so we stuck together but usually took whoever else was lfg.
Population is the biggest issue atm. Class imbalances are dwarfed by the fact one realm can field 20,30,50, or 100 more on the field of battle.
Mythic has a serious problem on their hands. The only way I think they can fix it is if they put hard caps on population. This means nobody can join Albion until the other two realms are brought back up in population.
The funny part about all of the imbalances is that IMO the other two realms (Hibernia, Midgard) are the more powerful realms when it comes to class utility and ability. Most people I knew in mid were transplants from Albion. Once they learned the game they decided mid was the better place to be.
But that is a slow process and Mythic cant wait for it to happen on its own. Hopefully they come up with some more viable solutions.