- Aug 29, 2007
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Dial-up and satellite connections I'm told result in very high latency/ping to MMORPG's in general, where bandwidth is typically not your problem but that ping needs to be avoided. I have several questions.
Does anybody happen to know a rough estimate what bandwidth is consumed by one computer system playing a World of Warcraft account? Like the actual upload/download fluctuations in use?
If someone is playing a World of Warcraft US server (or similar game), from somewhere on the other side of the planet, say in Africa, is the latency/ping going to drown them without a doubt? Is there any program or web-based method to run a check from a certain location in the world that'll give you an estimate how good/bad your ability to play would be?
Take Kenya as an example. WiMax may be available, would that be totally unsuitable for gameply on a US server? Would DSL or broadband cable-like (which probably isn't available, but anyhow) connections alleviate the ping/latency problems?
Does anybody happen to know a rough estimate what bandwidth is consumed by one computer system playing a World of Warcraft account? Like the actual upload/download fluctuations in use?
If someone is playing a World of Warcraft US server (or similar game), from somewhere on the other side of the planet, say in Africa, is the latency/ping going to drown them without a doubt? Is there any program or web-based method to run a check from a certain location in the world that'll give you an estimate how good/bad your ability to play would be?
Take Kenya as an example. WiMax may be available, would that be totally unsuitable for gameply on a US server? Would DSL or broadband cable-like (which probably isn't available, but anyhow) connections alleviate the ping/latency problems?