MMORPG Chart finally updated

BlueWeasel

Lifer
Jun 2, 2000
15,944
475
126
Dang, look how far Asheron's Call has fallen. That game was an addiction that was hard to drop.

It's amazing how many people still play Ultima Online.
 

cKGunslinger

Lifer
Nov 29, 1999
16,411
57
91
Originally posted by: Schadenfroh
Where does he get his data from?

FAQ

2. Where do you get your numbers?

My numbers come from a variety of sources, and some games have more than one source. These sources include the following:

a) Corporate Press Releases ? From time to time, particularly whenever a game reaches a particular subscriber milestone, companies will release a press release trumpeting the success of their game. This was much more common in the early years than it is today, but it still happens from time to time. Origin/EA, Verant/Sony, and Mythic have all been particularly good at regular press releases. Sadly, many of these press releases are no longer kept online, although you can still find them looking through web archives.

b) Corporate Documents ? Generally speaking, these are public documents for the purposes of financial disclosure and/or investor relations. Many people never see these documents so may be unaware of their existence. NCSoft is the best example here, as they regularly release quarterly reports that are far more detailed than what I report here. Not all MMOG developers are public, though, and many that are do not routinely disclose numbers down to the subscriber level. Sometimes a number does slip out, though, and if I find it, I?ll use it. Other times these are disclosed in bankruptcy documents or other court records.

c) News Articles ? From time to time, reporters for both online and offline publications are able to get a hold of numbers that I have not. Care has to be taken, though, as sometimes a reporter can confuse total sales with subscribers, or may simply regurgitate a number that is many months old. Still, if I find a number that appears to be credible, I will generally use it.

d) Public Comments ? Game developers and publishers will sometimes make public comments about their subscriber numbers, even if there?s no official announcement. Rarely, these comments are places like developer mailing lists or message boards; more often, they are related at gaming conferences or press events. Still, if they are not widely reported in a news article, these can be even harder to find out about.

e) Anonymous Sources ? Actually I do not have too many of these, although I certainly wish I had more. These are my own inside sources who are willing to give me numbers on the condition of anonymity. So far these have been pretty reliable ? if their numbers are not exact, they are usually in the ballpark. As always, I have to use my best judgment in deciding whether or not a source is reliable.

f) Educated Guesses ? Very rarely, a number will appear on the chat that?s non-sourced and simply my educated guess based on known information. An example might be, ?Well, we know they have at least 200K subscribers, and they?ve sold 600K copies, and their revenues are such-n-such, so I?m going to say they have at least 350K subscribers for the purposes of the chart.? I do not do this very often, and if I do, I?ll duly note it in the Analysis section by giving the data an appropriate Confidence Rating.
 

jdport

Senior member
Oct 20, 2004
710
0
71
I don't know if it's possible, but I'd like to see a marketshare pie chart for North America, Europe, and Asia.. or maybe North America+Europe and Asia. The "overall" pie chart doesn't give a very good comparison between WoW and any of the SOE games because Everquest and company do not even touch the Asian market while I'd guess that WoW gets around 2/3 of its market from Asia. I know that even limiting it to Europe and the US, WoW will still have a lot more marketshare than the rest of the games but it would give a better idea of how they compare within their actual market.

 
Dec 27, 2001
11,272
1
0
Originally posted by: jdport
I don't know if it's possible, but I'd like to see a marketshare pie chart for North America, Europe, and Asia.. or maybe North America+Europe and Asia. The "overall" pie chart doesn't give a very good comparison between WoW and any of the SOE games because Everquest and company do not even touch the Asian market while I'd guess that WoW gets around 2/3 of its market from Asia. I know that even limiting it to Europe and the US, WoW will still have a lot more marketshare than the rest of the games but it would give a better idea of how they compare within their actual market.

Yeah, some people are patently excluding Chinese players from consideration since they're pretty much barnacles that are gonna cling to any large ship thereby inflating it's numbers while saying absolutely nothing about the quality of the game.
 

cKGunslinger

Lifer
Nov 29, 1999
16,411
57
91
Originally posted by: jdport
I don't know if it's possible, but I'd like to see a marketshare pie chart for North America, Europe, and Asia.. or maybe North America+Europe and Asia. The "overall" pie chart doesn't give a very good comparison between WoW and any of the SOE games because Everquest and company do not even touch the Asian market while I'd guess that WoW gets around 2/3 of its market from Asia. I know that even limiting it to Europe and the US, WoW will still have a lot more marketshare than the rest of the games but it would give a better idea of how they compare within their actual market.
Good point.

 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: cKGunslinger
Originally posted by: jdport
I don't know if it's possible, but I'd like to see a marketshare pie chart for North America, Europe, and Asia.. or maybe North America+Europe and Asia. The "overall" pie chart doesn't give a very good comparison between WoW and any of the SOE games because Everquest and company do not even touch the Asian market while I'd guess that WoW gets around 2/3 of its market from Asia. I know that even limiting it to Europe and the US, WoW will still have a lot more marketshare than the rest of the games but it would give a better idea of how they compare within their actual market.
Good point.


It would be - if it was true. It's not though - EQ1 has asian servers, and EQ2 did as well, up until a couple of weeks ago.

See : EQ: East for example.

And while it is a failure, I have no doubt at all that they are including their asian market subscription figures in all announcements.

More importantly though, while geographical breakdowns would be interesting, I think they are virtually impossible to obtain - for example, with everquest for a number of years there were no localised servers anywhere which led to significant asian and european populations on the north american servers. It's really only world of warcraft that this problem doesn't apply to, as they are the only ones that I know of who actively prevent people from subscribing to servers outside their target market.



 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: pontifex
Originally posted by: DeathReborn
And we all know that Blizzard is telling lies about it's WoW Subscribers as they count everyone that tries the game, so even tho I don't subscribe anymore they classify me as a WoW player.

http://forums.anandtech.com/messageview...atid=33&threadid=1796152&enterthread=y

so you're basing that off of someone's assumption. the person doesn't have 100% ubdeniable proof thats true.

Well if he actually read the thread he linked he would have seen:

World of Warcraft's Customer Definition

World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

Free trials and expired subscriptions are not included in Blizz's customer counts.

 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: pontifex
Originally posted by: DeathReborn
And we all know that Blizzard is telling lies about it's WoW Subscribers as they count everyone that tries the game, so even tho I don't subscribe anymore they classify me as a WoW player.

http://forums.anandtech.com/messageview...atid=33&threadid=1796152&enterthread=y

so you're basing that off of someone's assumption. the person doesn't have 100% ubdeniable proof thats true.

This is very well known if anybody pays ANY attention to the industry.
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
The only reason the WoW thing is so high is because didn't they give a free trail were a whole bunch of people signed up?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Wth is Runescape? A 4year old game that has had a steady increase of players since release?

interesting.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: cKGunslinger
Originally posted by: Genx87
Wth is Runescape? A 4year old game that has had a steady increase of players since release?

interesting.

Isn't that the free MMORPG?

After checking it out, it appears that it is free or has a free option.