- Jun 18, 2006
- 2,207
- 0
- 71
Given some of the MMOs in the past and the games there based on, why not have more than two factions. I can imagine a setup where several factions exist and your options for PVP depend on which faction you face. Open PVP for hostile factions, with save zones patrolled by non-elite guards near your own territories. The question is how to handle neutral factions. Turn-on PVP if a guard or certain targets are attacked. The interesting thing would be creating some sort of wanted list for players. If you engage in heavily in pvp or attack a number of neutral targets you get listed and your PVP is always on for these factions.