MLAA 2.0 for AMD's Radeon HD 7000 series

Final8ty

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Jun 13, 2007
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Grooveriding

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Dec 25, 2008
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But is MLAA 2.0 for other cards besides the 7000 series too?

Most likely. AMD's MLAA and nvidia's FXAA are hardware agnostic and run on either vendors cards and most recent models from either. You do not even need a driver control to use them, you can use the injector dlls.

Really terrible 'AA' mode regardless, never use it. A feature that trying to improve IQ, makes it worse. Until it has no blur whatsoever and is on par with at least msaa, bleh to it.
 
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Tempered81

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Jan 29, 2007
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Post AA's are great for me. I really like the effect. FXAA < MLAA < SMAA. Multi sample or super sample first, and then post (like in BF3).
 

BallaTheFeared

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Nov 15, 2010
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I like it too, but more so because it adds no vram overhead and vram is a commodity I don't have a lot of.

I use FXAA because the overhead isn't as bad as SMAA, but in games that don't like FXAA like World of Warcraft I use SMAA over the IG AA.

I've found the High setting for SMAA to be as effective as 4x AA without the massive (high res) vram increase. It does use noticeably more power though, 40% usage on both cards will jump to 60% with it enabled. But not as much as 4xAA adds, it's a good alternative for sure, I hope they continue to develop these alternative methods.

I'd like to see the SMAA injector upgraded to 2.0 if at all possible, assuming the performance impact is lessened. FXAA is great in so far as it doesn't use a lot of any resource.
 

SirPauly

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Apr 28, 2009
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I like these features in the context where no other way of enhancing is possible and also neat one can use these features in conjunction.

Obviously, they're not to replace traditional methods but having more flexibility to enhance is always welcomed in my book.
 

MrK6

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Aug 9, 2004
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Most likely. AMD's MLAA and nvidia's FXAA are hardware agnostic and run on either vendors cards and most recent models from either. You do not even need a driver control to use them, you can use the injector dlls.

Really terrible 'AA' mode regardless, never use it. A feature that trying to improve IQ, makes it worse. Until it has no blur whatsoever and is on par with at least msaa, bleh to it.
Agreed. It's such a step backward in image quality there's no reason to use it.
 

boxleitnerb

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Nov 1, 2011
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Agreed. It's such a step backward in image quality there's no reason to use it.

I disagree. In games where no AA is possible, it is a welcome solution. Think Dead Island, GTA4 etc. In conjunction with downsampling it provides an adequate result in these cases. Not good, but better than without AA.
 

BallaTheFeared

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Nov 15, 2010
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4xAA
95f9dd80.png


4xAA Overhead
ffeb3442.png


SMAA
8fd4bfa5.png


SMAA Overhead
314e20ab.png
 

railven

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Mar 25, 2010
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I dunno. I'm on the fence for MLAA/FXAA.

Games like Dead Space which can use forced AA through the driver but get awful little white lines (either nVidia or AMD, I tried both). The only option is vasoline, aka MLAA/FXAA, or jaggies. After trying to use both, I had to resort to the jaggies only because at the time MLAA was "hacked" into the HD 5k series so not sure if that was the cause, but text/overlays got messed up like bad. It made games like WoW almost unplayable...I wonder if I can find those screen grabs I made once to try to show why MLAA "could" suck.

But this new MLAA 2.0, from looking at the AT screen shots, I didn't see anything really different, I guess the changes are in overhead and overlay. I wish he did more overlay screen shots since that is what essentially broke MLAA for me. If I can get vasoline-smear with no affect to text/overlays I'd give it a whirl in games such as Dead Space that suffer from chronic bad-portitis aka consolitis.
 

MrK6

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Aug 9, 2004
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I disagree. In games where no AA is possible, it is a welcome solution. Think Dead Island, GTA4 etc. In conjunction with downsampling it provides an adequate result in these cases. Not good, but better than without AA.
there is....when games don't support AA, MLAA is handy

EDIT:
i got ninja'd
Not for me anyway. Maybe it's because I play at 2560x1600, but the blurry mess the image becomes is much worse than any aliasing.
 

blackened23

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Jul 26, 2011
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I dunno. I'm on the fence for MLAA/FXAA.

Games like Dead Space which can use forced AA through the driver but get awful little white lines (either nVidia or AMD, I tried both). The only option is vasoline, aka MLAA/FXAA, or jaggies. After trying to use both, I had to resort to the jaggies only because at the time MLAA was "hacked" into the HD 5k series so not sure if that was the cause, but text/overlays got messed up like bad. It made games like WoW almost unplayable...I wonder if I can find those screen grabs I made once to try to show why MLAA "could" suck.

But this new MLAA 2.0, from looking at the AT screen shots, I didn't see anything really different, I guess the changes are in overhead and overlay. I wish he did more overlay screen shots since that is what essentially broke MLAA for me. If I can get vasoline-smear with no affect to text/overlays I'd give it a whirl in games such as Dead Space that suffer from chronic bad-portitis aka consolitis.

You can use FXAA as well. You just have to modify the .exe for the game, which most people (including myself) are hesitant to do.

Personally MLAA works for me in dead space. Override AA does as well, and I don't get white lines... You can't screenshot MLAA BTW, it won't appear because the AA is applied post framebuffer (or something like that)
 

Anarchist420

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Personally, I wish FXAA had never been invented because it makes it so that developers don't bother with MSAA and SG/RG-SSAA. It looks a lot worse so I don't know why they bother with it.

EDAA would be better if it was done in double fp precision but then it would be very slow.
 

Grooveriding

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Dec 25, 2008
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Personally, I wish FXAA had never been invented because it makes it so that developers don't bother with MSAA and SG/RG-SSAA. It looks a lot worse so I don't know why they bother with it.

EDAA would be better if it was done in double fp precision but then it would be very slow.

It's horrible and my exact feeling about it is the same. It encourages developers to be lazy because they can just tack it on there, particularly with all the deferred shading games that require custom AA implementations. It's not that they can't use better AA modes in those games, it's just very performance intensive.

It's like gpu physx; if something is not as good as the alternatives out there, don't put it out there until it at the least is on par and preferably better. Because someone is bound to use it rather than the better options available. ():)
 

railven

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Mar 25, 2010
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You can use FXAA as well. You just have to modify the .exe for the game, which most people (including myself) are hesitant to do.

Personally MLAA works for me in dead space. Override AA does as well, and I don't get white lines... You can't screenshot MLAA BTW, it won't appear because the AA is applied post framebuffer (or something like that)

Actually, you can screen capture MLAA easily, and I know about FXAA injection, but since I mostly game on AMD - I'd rather just speak about MLAA.

Here are screen shots I took a while back to try to explain to someone the pro's/con's of MLAA:

wowi7wi.jpg

statuesmch7.jpg


As for Dead Space, I ended up playing without MLAA after the overlay issues got to me. It worked better than in-game AA, and really not sure what level of AA you were using, but forced MSAA didn't do much and forced SSAA caused bright visible white lines on my end to the point where I had to turn it off (also huge performance hit.) In the end, I played the game a jagged mess haha.
 

blackened23

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Jul 26, 2011
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I'm not sure why you would use MLAA in WoW because it has native MSAA up to 8x. The primary purpose is for either "fast" AA in demanding games or AA in games that don't support AA at all.

In any case, MLAA works pretty well in games that don't support AA like dead space 1/2 and such, obviously if you put MLAA on top of MSAA its blurry. You can use FXAA or SMAA as well if thats an issue to you, I never notice it in dead space.
 

railven

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Mar 25, 2010
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I'm not sure why you would use MLAA in WoW because it has native MSAA up to 8x. The primary purpose is for either "fast" AA in demanding games or AA in games that don't support AA at all.

I'm not using MLAA in WoW, it was a screen shot (since WoW is mostly 60% overlay) to show a big con of MLAA to someone who couldn't see it in the small HUD of DS or because of the natural flickering animation they used.

In any case, MLAA works pretty well in games that don't support AA like dead space 1/2 and such, obviously if you put MLAA on top of MSAA its blurry. You can use FXAA or SMAA as well if thats an issue to you, I never notice it in dead space.

I was only talking about MLAA and why I was using it in Dead Space 2 over it's ingame option, and then with the issues I had with forcing AA through the driver (which was very common at launch it may have been patched out since, I wouldn't know I didn't go back to replay it.) When the game launched, you only had MLAA as an option and it's overlay issues bothered me enough that I chose to not use it. I can try to find you the white lines issues via google, but it was a known issue both nVidia and AMD hardware had.

EDIT: Quick Google search, and I forgot forcing AA also affected the shadows - a big con for a game like Dead Space:

http://webcache.googleusercontent.c...n+dead+space+2+causes+white+artifacts&ct=clnk

The white dots I referred to:
ds2-isaac-whitelines.jpg


Not imagine those white dots almost every in the game world. It made everything look like they were paper-cut outs.
 
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