Capitalizt
Banned
This looks amazing...such a breath of fresh air compared to the endless shooters we've been getting lately...It's a free running game...like an FPS but with much less emphasis on the "S".
http://www.gametrailers.com/player/33585.html
from Wikipedia:
"The game was announced by Electronic Arts on July 10, 2007 and will be powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by DICE. The game has a realistic, brightly-coloured style and differs from other first-person perspective video games in allowing for a wider range of actions?such as sliding under barriers, tumbling, wall-running, and shimmying across ledges?and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.
The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance."
Gameplay:
Mirror's Edge features a "true" first-person view and hand-to-hand combat.
Mirror's Edge aims to "convey the strain and physical contact with the environment," according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre. This is achieved not only with moves inspired by parkour and free running, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up an down increases as Faith builds up speed while running and the camera spins when she somersaults. Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.
With such a heavy focus on movement, it is imperative to maintain momentum, which is done by an uninterrupted, fluid flow of actions, creating a chain of moves. Failing to string these moves together results in a loss of momentum, which can mean that Faith falls off or short of an object if a certain level of momentum is required to transverse it."
Wikipedia page:
http://en.wikipedia.org/wiki/Mirror's_Edge]http://en.wikipedia.org/wiki/Mirror's_Edge
http://www.gametrailers.com/player/33585.html
from Wikipedia:
"The game was announced by Electronic Arts on July 10, 2007 and will be powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by DICE. The game has a realistic, brightly-coloured style and differs from other first-person perspective video games in allowing for a wider range of actions?such as sliding under barriers, tumbling, wall-running, and shimmying across ledges?and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.
The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance."
Gameplay:
Mirror's Edge features a "true" first-person view and hand-to-hand combat.
Mirror's Edge aims to "convey the strain and physical contact with the environment," according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre. This is achieved not only with moves inspired by parkour and free running, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up an down increases as Faith builds up speed while running and the camera spins when she somersaults. Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.
With such a heavy focus on movement, it is imperative to maintain momentum, which is done by an uninterrupted, fluid flow of actions, creating a chain of moves. Failing to string these moves together results in a loss of momentum, which can mean that Faith falls off or short of an object if a certain level of momentum is required to transverse it."
Wikipedia page:
http://en.wikipedia.org/wiki/Mirror's_Edge]http://en.wikipedia.org/wiki/Mirror's_Edge