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Minimum framerate benchmarking methods:A note to AT.

FishTankX

Platinum Member
The best way to benchmark minmum framreate is to make sure to start up FRAPS just before the benchmarking procedure is initiated and enable fraps internal framerate logger. It'll dump the results to a text file. Pick out the lowest number from this test file to get the minimum framreate of the sequence.

Second of all, the way to make a graph of framerate over time would be to take that same TXT file, and plot the points into a spreadsheet and use that to graph it. It isn't a hard operation, i've done it before.

Hope the AT crew sees this, as this is currently the only way of efficently doing this.



Edit:Link
FRAPS site
 
Uh.. dumpage? 😕

Anyways, yeah, i've been researching apropriate methods for this and I came to the conclusion that running fraps with timedemos would allow both graphics and minimum/maximum framerate measurements. You'd be suprised to see where the average framerate lies in comparison to min and max!!
I've had situations where minimum was 20 and max was 300 and the average was around 60. Super high results for long periods of time (No people on the screen, not much interactivity in the enviornment) can *really* throw minimum framerates off. (By the way, the game where that occured was QuakeIII.)
 
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