- Jun 3, 2011
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off the top of my head i decided to google Minecraft's "version history" and i see that the latest update is called World Of Color.
i've played MC on and off since it came out, mostly IndustrialCraft and IC2, but the longer the development of vanilla MC went on, the more i saw this amazing game get turned into the "Fisher-Price" version of itself.
Back before beds were introduced (which essentially completely cuts off the biggest part of survival gameplay) and i decided to give a full e10 to Notch, we were promised a drastic change in AI, and a gameplay oriented towards six minutes of daytime to build defenses, and six minutes of nighttime where mobs can break blocks. An ongoing survival game where you need to survive.
I go to the Version History page, and i see that the biggest change is a massive overhaul of the colors of everything, plus a new "mob", the parrot. Really. You can click on a bed and completely skip the survival part of this survival game.
Don't get me wrong, i don't have any prejudice against the mentally-retarded people that want to play MC as a crayon simulator (creative mode), but i don't want to lose the core gameplay of what was essentially the best game of the year. The concept of "no game boundary" through procedural generation meant you were truly inside a world, and there were no walls to remind you that it was just a game ..
Back when you could still talk to Notch (even though he barely spoke english) this are some of the things we were told would .. "take precedence" in future builds. Never any direct promises of this is gonna be in the game, a la' No Mans Sky, but "hey Notch, the community agrees that THIS is what MC needs" and he would be "THATS A GREAT IDEA, WE ARE GOING TO DO THAT".
1. expanding traps
2. block-breaking mobs
3. game time (zombie waves, large scale events)
4. more ingame machinery (not as in IC2, but intended as the rollercoaster, or traps, or other game-behaviour directly derived from the game engine)
5. more world height / depth
6. chunk properties (i.e. iron veins, cave chunks, or anything else that makes not-every-chunk look the same)
7. a harder game
instead we got
1. most physics removed - 3/4 of the previous traps do not work anymore, no more rollercoasters, almost every single fun bug fixed.
2. slightly improved mob pathing, leading to many less suicidal mobs (i.e. zombie falls on your head from a cliff), and slower mob attacks.
3. no game time features, plus extended food supply, night-cycle skip, more food sources, and easier damage model.
4. no change in height, and a far more boring world builder.
5. no chunk properties.
6. flowers, flowerpots, butterflies, bunnies, JESUS THIS WAS A HORROR GAME.
why do people have to ruin everything good for money? it's not like Notch was not a multimillionaire when MC was being sold off his website, let's not even mention the Steam sales.
that's why i simply don't do early access. Starbounder has been out for years, it still has no gameplay mechanic. You can kill ANY mob in the game by bricking it in a wall built of the most basic component of the game(dirt, soil, stone, anything), and the moment i saw the press releases saying "angry koala 1.4.2, hey we got a starship working, we are so cool" i realize that they have run out of coding juice. They are spent. Nothing more will come out of that studio if not some new hats.
Sometimes i think we need a consumer protection agency the same way we have the FCA here at the bank. If you publish "this feature will be in the product by date" and you take a consumer's money, you either deliver or are forced o give refunds.
seriously though im so pissed off, in MC the one feature that popularized the game was rolercoaster, which were based on a bug that happened when you put two rails next to each other with two mine carts; WHY would you remove that!! FFF Notch added a crappy electrical rail piece that does a crappy version of the same effect TWO YEARS LATER.
WHY WOULD YOU REMOVE THE MOB GRINDERS PHYSICS!! THAT WAS THE MOST FUN PART !!
Now it's only gravity traps and the new spawn system doesn't even make them worth building anymore.
The same crap happened with Blacklight. They had the most amazing shooter ever made, raving reviews from everyone, a fanbase ready to die for them, and systematically proceeded to **** every good feature of the game. HOW CAN YOU NOT KNOW YOUR OWN PRODUCT !!
omk rant over
i've played MC on and off since it came out, mostly IndustrialCraft and IC2, but the longer the development of vanilla MC went on, the more i saw this amazing game get turned into the "Fisher-Price" version of itself.
Back before beds were introduced (which essentially completely cuts off the biggest part of survival gameplay) and i decided to give a full e10 to Notch, we were promised a drastic change in AI, and a gameplay oriented towards six minutes of daytime to build defenses, and six minutes of nighttime where mobs can break blocks. An ongoing survival game where you need to survive.
I go to the Version History page, and i see that the biggest change is a massive overhaul of the colors of everything, plus a new "mob", the parrot. Really. You can click on a bed and completely skip the survival part of this survival game.
Don't get me wrong, i don't have any prejudice against the mentally-retarded people that want to play MC as a crayon simulator (creative mode), but i don't want to lose the core gameplay of what was essentially the best game of the year. The concept of "no game boundary" through procedural generation meant you were truly inside a world, and there were no walls to remind you that it was just a game ..
Back when you could still talk to Notch (even though he barely spoke english) this are some of the things we were told would .. "take precedence" in future builds. Never any direct promises of this is gonna be in the game, a la' No Mans Sky, but "hey Notch, the community agrees that THIS is what MC needs" and he would be "THATS A GREAT IDEA, WE ARE GOING TO DO THAT".
1. expanding traps
2. block-breaking mobs
3. game time (zombie waves, large scale events)
4. more ingame machinery (not as in IC2, but intended as the rollercoaster, or traps, or other game-behaviour directly derived from the game engine)
5. more world height / depth
6. chunk properties (i.e. iron veins, cave chunks, or anything else that makes not-every-chunk look the same)
7. a harder game
instead we got
1. most physics removed - 3/4 of the previous traps do not work anymore, no more rollercoasters, almost every single fun bug fixed.
2. slightly improved mob pathing, leading to many less suicidal mobs (i.e. zombie falls on your head from a cliff), and slower mob attacks.
3. no game time features, plus extended food supply, night-cycle skip, more food sources, and easier damage model.
4. no change in height, and a far more boring world builder.
5. no chunk properties.
6. flowers, flowerpots, butterflies, bunnies, JESUS THIS WAS A HORROR GAME.
why do people have to ruin everything good for money? it's not like Notch was not a multimillionaire when MC was being sold off his website, let's not even mention the Steam sales.
that's why i simply don't do early access. Starbounder has been out for years, it still has no gameplay mechanic. You can kill ANY mob in the game by bricking it in a wall built of the most basic component of the game(dirt, soil, stone, anything), and the moment i saw the press releases saying "angry koala 1.4.2, hey we got a starship working, we are so cool" i realize that they have run out of coding juice. They are spent. Nothing more will come out of that studio if not some new hats.
Sometimes i think we need a consumer protection agency the same way we have the FCA here at the bank. If you publish "this feature will be in the product by date" and you take a consumer's money, you either deliver or are forced o give refunds.
seriously though im so pissed off, in MC the one feature that popularized the game was rolercoaster, which were based on a bug that happened when you put two rails next to each other with two mine carts; WHY would you remove that!! FFF Notch added a crappy electrical rail piece that does a crappy version of the same effect TWO YEARS LATER.
WHY WOULD YOU REMOVE THE MOB GRINDERS PHYSICS!! THAT WAS THE MOST FUN PART !!
Now it's only gravity traps and the new spawn system doesn't even make them worth building anymore.
The same crap happened with Blacklight. They had the most amazing shooter ever made, raving reviews from everyone, a fanbase ready to die for them, and systematically proceeded to **** every good feature of the game. HOW CAN YOU NOT KNOW YOUR OWN PRODUCT !!
omk rant over