Min GFX and MAX GFX card needed to play Unreal 3

RichUK

Lifer
Feb 14, 2005
10,341
678
126
I cant wait for this game to come out, there is not really any hardware requirements yet been posted for this game, but am wondering if whether anyone has heard of any..

I currently have a BFG 6800ultra OC, that hopfully will be able to run it. But i would be looking to get as much GFX quality out of the game as i can.. so i was thinkin would for instance SLI'ed G70's be able to run this game on full or would it requrie more?


Also does anyone have an idea on when this will be released, unreal 3 that is

Thanks
 

PerfeK

Senior member
Mar 20, 2005
329
0
0
Prolly something like SLI'd 7800U's (if they use that nomenclature) for max settings, 6800U-SLI/R520 for very high, 6800GT/U/X850XT/X800XL/7600GT for mid, 6600GT/9800pro/xt bringing up the lower-mid and the usual budget cards like the 7200/6200/11300 as the minimum.

We really have no idea though. It could be anything.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
i seriously would doubt if G70's or R520's will be readily available by the time Unreal 3 does come out...unless it gets delayed as well...
 

biostud

Lifer
Feb 27, 2003
19,945
7,045
136
Originally posted by: ExarKun333
i seriously would doubt if G70's or R520's will be readily available by the time Unreal 3 does come out...unless it gets delayed as well...

Uhm, AFAIK U3 is scheduled to '06 while the graphic cards should appear during fall. Although prices might not fall until the ned of '05. But I guess you're just pessimistic (or more likely realistic ;))

From the looks of U3 I would guess GF6xxx SLI w/ 512Mb ram or G70/r520 w/512Mb ram for max settings. Propably also a PPU will be needed for maximum settings.

I think it will scale from GT6600 as still beeing good looking 1024x768 no AA low/medium settings.

I wonder if U3 will support dualcore CPU's.
 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Originally posted by: RichUK
I cant wait for this game to come out, there is not really any hardware requirements yet been posted for this game, but am wondering if whether anyone has heard of any..

I currently have a BFG 6800ultra OC, that hopfully will be able to run it. But i would be looking to get as much GFX quality out of the game as i can.. so i was thinkin would for instance SLI'ed G70's be able to run this game on full or would it requrie more?


Also does anyone have an idea on when this will be released, unreal 3 that is

Thanks

What kind of question is this. The game is almost 2 years out!! We know no more than you and everything any of us says is pure speculation.

-Kevin
 

RichUK

Lifer
Feb 14, 2005
10,341
678
126
2 years dont you meran bout a year ... its not if alot tech wil change in that period
 

RichUK

Lifer
Feb 14, 2005
10,341
678
126
Originally posted by: biostud
Originally posted by: ExarKun333
i seriously would doubt if G70's or R520's will be readily available by the time Unreal 3 does come out...unless it gets delayed as well...

Uhm, AFAIK U3 is scheduled to '06 while the graphic cards should appear during fall. Although prices might not fall until the ned of '05. But I guess you're just pessimistic (or more likely realistic ;))

From the looks of U3 I would guess GF6xxx SLI w/ 512Mb ram or G70/r520 w/512Mb ram for max settings. Propably also a PPU will be needed for maximum settings.

I think it will scale from GT6600 as still beeing good looking 1024x768 no AA low/medium settings.

I wonder if U3 will support dualcore CPU's.

hmm i would be looking to have a dual care setup by then ...i think that i have heard that it will be able to run mulitple threads..

i have read stuff on the anand review on the PPU .. will this be a mobo based thing or will you be able to use an expansion slot for the use?

 

biostud

Lifer
Feb 27, 2003
19,945
7,045
136
Originally posted by: RichUK
Originally posted by: biostud
Originally posted by: ExarKun333
i seriously would doubt if G70's or R520's will be readily available by the time Unreal 3 does come out...unless it gets delayed as well...

Uhm, AFAIK U3 is scheduled to '06 while the graphic cards should appear during fall. Although prices might not fall until the ned of '05. But I guess you're just pessimistic (or more likely realistic ;))

From the looks of U3 I would guess GF6xxx SLI w/ 512Mb ram or G70/r520 w/512Mb ram for max settings. Propably also a PPU will be needed for maximum settings.

I think it will scale from GT6600 as still beeing good looking 1024x768 no AA low/medium settings.

I wonder if U3 will support dualcore CPU's.

hmm i would be looking to have a dual care setup by then ...i think that i have heard that it will be able to run mulitple threads..

i have read stuff on the anand review on the PPU .. will this be a mobo based thing or will you be able to use an expansion slot for the use?


Huge thread here

Somewhere the develeopers said it would be sold just like videocards. Different amount of calculating power, for different prices. When introduced it will probably only be for improved eyecandy, like moving of trees and grass in the wind and stuff like that. Not until "everybody" has a PPU will they be able to use it massively in gameplay. Atleast I can't see how it would work in a multiplayer environment, where some have PPU's and some don't.
 

PerfeK

Senior member
Mar 20, 2005
329
0
0
They have to be able to scale PPU's well though. You can't have objects acting one way for one player and another way for another player. They can probably improve aesthetic details like hair, clothes, swaying branches and grass but objects like balls, desks and walls have to be the same across the board. Perhaps systems without PPU's will just be forced to use the CPU to process those things. That way everyone will have access to the settings but with a larger performance hit on non PPU systems.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
It's at least 2.5 yrs. away; likely closer to 3 yrs. away.

If you really expect the current gen. hardware to run it smoothly, you're dreaming.

Don't get all worried about sumthin' that's not out for a long time.
 

bjc112

Lifer
Dec 23, 2000
11,460
0
76
Originally posted by: Gamingphreek
Originally posted by: RichUK
I cant wait for this game to come out, there is not really any hardware requirements yet been posted for this game, but am wondering if whether anyone has heard of any..

I currently have a BFG 6800ultra OC, that hopfully will be able to run it. But i would be looking to get as much GFX quality out of the game as i can.. so i was thinkin would for instance SLI'ed G70's be able to run this game on full or would it requrie more?


Also does anyone have an idea on when this will be released, unreal 3 that is

Thanks

What kind of question is this. The game is almost 2 years out!! We know no more than you and everything any of us says is pure speculation.

-Kevin



Yep..

It was just Like when Doom 3 was on its way..

"I'm building a system for Doom 3"

And it wasn't out for like a year and a half..

Just wait still the game is A LOT closer.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
U3 isn't a game, it's an engine. The games using the engine could have different requirements between them. It's quite possible current hardware could play it, given scaling options. HL2 plays on 4 year old hardware, and it sounds like Epic wants to do that too. It will also be able to take advantage of new hardware, so if you want the whole shabang you gotta get new stuff, like a PPU.
 

R3MF

Senior member
Oct 19, 2004
656
0
0
UT2007 is due H1 2006

IMHO

min spec:
1.8GHz A64 or 3.0GHz P4
6600 or X700
512MB PC3200

Recc spec:
2.2GHz A64 or 3.6GHz P4
6800 or X800
1024MB PC3200

uber spec:
2Ghz A64 DC or 3.2GHz P4 DC
G70 or A520
> 1024MB memory
Ageia PPU
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
As KruptosAngelos mentioned, Unreal 3 is a game engine, it's not a game. So you have to keep this in mind.
As for the PPU on multiplayer, I dont think there would be a problem there, because only the server calculates the collisions and physics interations whereas the clients just copy that information and display it to the players. The clients might have some little physics calculations, but those can be handled with the regular CPUs if they don't have PPUs.
 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Originally posted by: R3MF
UT2007 is due H1 2006

IMHO

min spec:
1.8GHz A64 or 3.0GHz P4
6600 or X700
512MB PC3200

Recc spec:
2.2GHz A64 or 3.6GHz P4
6800 or X800
1024MB PC3200

uber spec:
2Ghz A64 DC or 3.2GHz P4 DC
G70 or A520
> 1024MB memory
Ageia PPU

You cannot make a recommendation. You have no evidence to base this off of. It is 2 years out, you cannot possibly even begin to speculate this.

-Kevin
 
Jun 14, 2003
10,442
0
0
Originally posted by: PerfeK
Prolly something like SLI'd 7800U's (if they use that nomenclature) for max settings, 6800U-SLI/R520 for very high, 6800GT/U/X850XT/X800XL/7600GT for mid, 6600GT/9800pro/xt bringing up the lower-mid and the usual budget cards like the 7200/6200/11300 as the minimum.

We really have no idea though. It could be anything.


what im hoping for is this

im hoping epic can pull what Valve pulled for HL2. HL2 is a great looking game, one of the best. yet it runs very very well on pretty much any set up

if epic can pull that off....that will be fantastic, itll be worth a delay if it means you dont have to go out a buy a G70/r520 just to play the game.
 

ddogg

Golden Member
May 4, 2005
1,864
361
136
Originally posted by: ExarKun333
i seriously would doubt if G70's or R520's will be readily available by the time Unreal 3 does come out...unless it gets delayed as well...

lol ya...before talking whether next gen cards can play that game we have to first get them in our hands to test them out!! :D but it looks like the game requires some really high end hardware...6800U may struggle to run though they could scale down the graphics!!
 

biostud

Lifer
Feb 27, 2003
19,945
7,045
136
Originally posted by: PrayForDeath
As KruptosAngelos mentioned, Unreal 3 is a game engine, it's not a game. So you have to keep this in mind.
As for the PPU on multiplayer, I dont think there would be a problem there, because only the server calculates the collisions and physics interations whereas the clients just copy that information and display it to the players. The clients might have some little physics calculations, but those can be handled with the regular CPUs if they don't have PPUs.

So all the servers need a PPU :p, but I guess you're right. Then local PPU's would calculate all the eyecandy like moving grass.
 

sparkyclarky

Platinum Member
May 3, 2002
2,389
0
0
It's not even worth speculating about at this point. But, I can guarantee you that any current mid to high end card out right now will play the game. How well remains to be seen.