taltamir
Lifer
I understand your statement, but take into account - I find it likely he doesn't know what it is at all. That he likely made an assertion through reading forums and likely has no experience on the issue. Perhaps never even using a dual card configuration ever in his life, but found it prudent to post advice on the topic here - it spreads FUD.
Well, yes obviously. If he knew what microstutter is he wouldn't have thought 120Hz monitor would help somehow. I was focusing more on the "don't post of you don't know" part. While we should correct people whenever they are wrong (and be corrected in turn when we are wrong), its hard to not post misinformation if you are misinformed, because you believe yourself to be correct.
@Drivenbyvoltage, Grooveriding, & RavenSEAL: Triple buffering and Vsync help against tearing, not microstutter. 120Hz monitors (with fast enough GPU) results in a smoother gaming experience (a 60Hz monitor can only display 60fps max, a 120Hz monitor can display 120FPS).
Micro-stuttering is when rendering a single frame takes a lot longer then the previous/following frames.
FPS = 1000/Time to render (in ms)
60 FPS = 16.666666666666666666666666666667 ms
FPS is normally measured by simply counting how many frames have been rendered in a certain second (or by conversion from an average of ms values). so if you see 60FPS that means the average frame took 16.67 ms to render, but individual frames could be a lot lower or a lot higher. If the time to render individual frames was fluctuating a little, say, between 14 and 19 ms... no big deal. But if it fluctuated between 10ms and 50ms+ you have a problem (specifically, a micro-stutter problem). You can have micro-stutter even though your average FPS is 60+
10ms = 100FPS
20ms = 50FPS
30ms = 33FPS
40ms = 25FPS
50ms = 20FPS
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