- Apr 23, 2013
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I have several games that give microstutter on my single GPU GTX 580.
I know that microstutter is generally said to be when you perceive a low framerate while the frame counter remains 60 (or whatever your monitor's refresh rate is).
According to this video: http://www.youtube.com/watch?v=2cH_ozvn0gA microstutter in multi-GPU configurations happens at the hardware level not at game engine level, meaning it can only be picked up by a capture card like the FCAT which simulates a monitor.
But I can pick up the single-GPU microstutter with Fraps's frame times, meaning, as far as I know, this is happening at the game engine level.
Here is an example, the game is BF1942:
Frame times:
FPS:
What's up with this and how do you fix it?
I know that microstutter is generally said to be when you perceive a low framerate while the frame counter remains 60 (or whatever your monitor's refresh rate is).
According to this video: http://www.youtube.com/watch?v=2cH_ozvn0gA microstutter in multi-GPU configurations happens at the hardware level not at game engine level, meaning it can only be picked up by a capture card like the FCAT which simulates a monitor.

But I can pick up the single-GPU microstutter with Fraps's frame times, meaning, as far as I know, this is happening at the game engine level.
Here is an example, the game is BF1942:
Frame times:

FPS:

What's up with this and how do you fix it?