- Nov 15, 2010
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Does it work?
Well I tested it personally in two games and one benchmark, the two games where Shogun 2 with 4xAA and Ultra IG settings, and Metro 2033 with max settings except AAA instead of 4xAA and DOF enabled (to get me below 60 fps).
I also tested Heaven 2.5 with 8xAA 16xAF everything maxed including tess.
i5-2500k @ 5GHz, GTX 470s with a modest OC of 193MHz (800 core).
In the two games I've never personally noticed any microstutter, however in Heaven 2.5 I notice it all the time. I believe in games Nvidia puts checks in which help reduce it, while in benchmarks like Heaven they do not attempt to reduce it. Which means in games I'm losing FPS because of the attempts to reduce it, while in benchmarks such as Heaven I'm seeing the max potential of my cards fps wise.
Results were as expected, assuming I'm reading the output correctly...
Neither Metro 2033 /w DoF nor Shogun 2 really were affected by MS noticeably (for me), however Heaven 2.5 which I've long suspected of producing the "MS effect" clearly shows a major difference in a bad way compared to the two actual games.
The program I used can be found here: http://www.mediafire.com/?ioxbd5jz7tigbed
I don't know if anything can be taken from this, but I figured I'd share anyways
Well I tested it personally in two games and one benchmark, the two games where Shogun 2 with 4xAA and Ultra IG settings, and Metro 2033 with max settings except AAA instead of 4xAA and DOF enabled (to get me below 60 fps).
I also tested Heaven 2.5 with 8xAA 16xAF everything maxed including tess.
i5-2500k @ 5GHz, GTX 470s with a modest OC of 193MHz (800 core).
In the two games I've never personally noticed any microstutter, however in Heaven 2.5 I notice it all the time. I believe in games Nvidia puts checks in which help reduce it, while in benchmarks like Heaven they do not attempt to reduce it. Which means in games I'm losing FPS because of the attempts to reduce it, while in benchmarks such as Heaven I'm seeing the max potential of my cards fps wise.
Results were as expected, assuming I'm reading the output correctly...
Neither Metro 2033 /w DoF nor Shogun 2 really were affected by MS noticeably (for me), however Heaven 2.5 which I've long suspected of producing the "MS effect" clearly shows a major difference in a bad way compared to the two actual games.
The program I used can be found here: http://www.mediafire.com/?ioxbd5jz7tigbed
I don't know if anything can be taken from this, but I figured I'd share anyways