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Microsoft makes GPU programming more accessible with C++ Amp

Cogman

Lifer
http://hothardware.com/News/Microsoft-Demos-C-AMP-Heterogeneous-Computing-at-AFDS/
http://blogs.msdn.com/b/vcblog/archive/2011/06/15/introducing-amp.aspx

The performance gains aren't really anything to write home about (they where expected) What is truly impressive is the code. It looks like standard C++ and compiles inline without haven't to have any sort of shader loading etc. Looks like it makes GPGPU programming much more attainable. It makes it much easier to take advantage of a system that may have both an APU and a GPU.
 
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But how's the performance for average code? It's surprisingly easy to make really slow GPU code, at least with older tools.
 
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