Haven't seen this posted anywhere.
https://www.youtube.com/watch?v=bSTIsgiw7W0
This is a recent presentation from Microsoft's DirectX 12 education channel.
It's running through some of the new features of mini engine ,a small example engine intended to be used as a tool to help developers acclimate to the new features offered by the api.
Some may not be Happy to see that Microsoft seems to have a lot of AMD love going on right now, they seem to be really excited about compute shaders being able to be used asynchronously saying their entire post processing is done asynchronously with compute shaders.
It seems Microsoft is really doubling down and giving devs strong examples to work with when creating or working with DX12 engines so that they can properly use all the features this new API has to offer.
Without sounding too biased they appear to be pushing for a ton of features that will suit the hardware of a certain IHV more than it's current competitors
definitely a good watch
https://www.youtube.com/watch?v=bSTIsgiw7W0
This is a recent presentation from Microsoft's DirectX 12 education channel.
It's running through some of the new features of mini engine ,a small example engine intended to be used as a tool to help developers acclimate to the new features offered by the api.
Some may not be Happy to see that Microsoft seems to have a lot of AMD love going on right now, they seem to be really excited about compute shaders being able to be used asynchronously saying their entire post processing is done asynchronously with compute shaders.


It seems Microsoft is really doubling down and giving devs strong examples to work with when creating or working with DX12 engines so that they can properly use all the features this new API has to offer.
Without sounding too biased they appear to be pushing for a ton of features that will suit the hardware of a certain IHV more than it's current competitors
definitely a good watch
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