- Jan 28, 2005
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I'm going over my dads house tonight he's running sli'ed gts 512 on vista 32. I'm going to see if he "suffers" form the same issue as me. Then I will have all current windows based os's covered regarding this issue
Originally posted by: lavaheadache
I've run a 7800 GT sli rig and a 8800gt sli rig. I definately enjoy the benefits of having 2 video cards but I've always noticed a little bit of stuttereing even when my frames were really high. Is there someting I can do about it(besides taking out a card) or will I always be plagued by this phenomena.
microstutter
*** holy bejesus, batman.....
I think I found the source to my microstutter problem. It seems as though it's sorta mouse related. Bear with me on this and also if you can perform these actions too and confirm what I have found that would be most help full.
OK, first off the easiest way to see the micro stutter for me in the most repeatable fashion was in COD4. I would start a new server and load Downpour(lots of foliage that caused the stuttering). Now run over to a very large bush usually on the border of the map. Now looking from side to side would cause lots of little hiccups, so the first thing to do was enable vsync. This actually made the problem much worse, or so I thought. I noticed that if I strafed from side to side the foliage was liquid smooth. The second I touch my mouse to look side to side hiccup city. so I mapped my keyboard to "look " functions and viaola, Every thing is smooth as hell. So I thought made my problem was the mouse itself(razer copperhead). No biggie I have lots of mice. I tried each one and none of them would make the stuttering go away. Yet keyboard looking and playing was as smooth as using a single GPU. ah yes, I can cofirm that single gpu doesn't have this problem, only SLi, and only SLi with a mouse!!
Anybody have any suggestions? My next guess is if something is going on with my usb ports, but I dont seem to think this is the problem either
It's a documented phenomenon but I can understand if you can't see it because as an example I'm generally not bothered by the tearing from a lack of vsync but many people are.really?
i simply haven't seen it ... for more than a second or two - on startup of a game
and i look for these things
The input lag comes from the LCD buffering images in order to interpolate/post-process them.this may be a dumb question but what about the response time from the LCD's then i was hearing something about 'Input lag' which i know even less about..
Originally posted by: BFG10K
It's a documented phenomenon but I can understand if you can't see it because as an example I'm generally not bothered by the tearing from a lack of vsync but many people are.really?
i simply haven't seen it ... for more than a second or two - on startup of a game
and i look for these things
Originally posted by: Ruger22C
...It's vSync, NOT vSynch
