Metroid Prime: Corruption

AntiFreze

Golden Member
Oct 23, 2007
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I really really wanted to like it, I just couldnt get into it. I've always been a PC FPS gamer. I never played any FPS on a console (besides 20min here and there at friends house with halo). I just cant get used to the controls. The mouse and keyboard are just so much smoother.

Everyone said that metroid is a must have, but I just ignored playing it. my gamefly disc just sat around for weeks as i played fallout 3, L4D on the PC and my virtual console games on my wii. I'm kind of sad about this. ah well.

next up: Fire Emblem
 

purbeast0

No Lifer
Sep 13, 2001
53,764
6,645
126
well the problem is you are trying to play FPS on the wiimote. metroid prime on wii controlled like complete ass.

stick w/a ps3 or xbox360 controller if you plan to play FPS on console and plan on actually being to have any kind of precision.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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well no ps3 for xbox360 for me... how did the previous metroid play on the gamecube? I do own a controller for that.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: AntiFreze
well no ps3 for xbox360 for me... how did the previous metroid play on the gamecube? I do own a controller for that.

Metroid Prime on the GameCube was fun, but not because of its shooter aspects. It was fun because it was Metroid in first person...with all the exploration. The controls were actually kind of obnoxious...if I remember correctly, you had to hold down the R button to aim/look around.

That being said, Metroid Prime for the GC is a classic...that probably hasn't aged too well over the years. ;)
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
It's an adventure/exploration game that takes place in first person, it's not too much like the hard core pc fps games. The wii controls work perfectly fine, just the default scheme is really bad. The advanced mode I think it is called is what you should be playing on.

Metroid games aren't for everyone either. They can be tedious, they are long, and you can be stuck not knowing where to go or what to do for a long time.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
I picked up Metroid Prime for the 'cube, and promptly sold it away after a couple days. The game must have some sort of appeal that I completely missed.
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
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Originally posted by: purbeast0
metroid prime on wii controlled like complete ass.
In what way? I have MP3 on my to-play list since it's pretty commonly recommended.

The only other Wii FPS I own so far (non-rail shooter) is Onslaught (WiiWare), and as far as I could tell, the Nunchuk + Wiimote controls worked well enough. Seemed pretty easy to pick up right away and run-and-gun.
 

purbeast0

No Lifer
Sep 13, 2001
53,764
6,645
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Originally posted by: AmberClad
Originally posted by: purbeast0
metroid prime on wii controlled like complete ass.
In what way? I have MP3 on my to-play list since it's pretty commonly recommended.

The only other Wii FPS I own so far (non-rail shooter) is Onslaught (WiiWare), and as far as I could tell, the Nunchuk + Wiimote controls worked well enough. Seemed pretty easy to pick up right away and run-and-gun.

being south paw, FPS just dont control properly for me on wii at all. let me try to explain ...

normally with FPS games, I use my left hand to strafe and my right hand to aim. on PC, left hand strafes on keyboard, right hand aims with the mouse. on console, left analog strafes, right analog aims.

now with the wii i have 2 options.

1. aim and point with my left hand, which feels natural since i'm left handed, and strafe with my right hand, which doesn't feel natural.

2. aim and point with my right hand, which doesn't feel natural because i'm left handed, and strafe with my left hand, which does feel natural.

i just could never get used to either of them, not only for metroid, but for FPS in general on wii. i had no precision at all and it was simply not fun to play games where I couldn't aim.

oh, and then you have the fact that you are always aiming at an offset on the wii, not actually aiming where you are pointing, but that goes with all wii games.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: purbeast0
well the problem is you are trying to play FPS on the wiimote. metroid prime on wii controlled like complete ass.

I couldn't disagree with this post more.

I think MP3 overall (including the implimentation of the Wii input devices) is a brilliant game. The controls with the Nunchuck and Wii Remote are an interesting combination between a traditional gamepad thumbstick incorporating mouse-like gestures. Playing the game, for me, felt great and never once did I encounter any control issues.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: purbeast0
being south paw, FPS just dont control properly for me on wii at all. let me try to explain ...

I have the same issue with the Wii. Also, the Wii control scheme has its own issues beyond that. It works great when you are stationary, but as soon as you must move and aim at the same time things get a bit screwy. The problem is that as you have to aim to the left or right to make yourself turn, this wouldn't necessarily be an issue except you then have to find the dead zone again to stop turning. With dual analog the sticks naturally snap back to center so this isn't an issue and on PC you stop turning the instant you stop moving the mouse. On the Wii I found myself over turning or turning when I didn't mean to on a regular basis.

I'm sure I could master it with more practice, but frankly the Wii games just aren't worth the effort.

 

RaiderJ

Diamond Member
Apr 29, 2001
7,582
1
76
I've always played FPS games on the PC with a keyboard/mouse, and could never stand console FPS games. How anyone can play those with thumbsticks baffles me. However, I felt Metroid controlled beautifully on the Wii. You could move and fire at objects that weren't exactly in the center of the screen. It wasn't as quick and overall as precise as a mouse/keyboard, but I had no control issues in general.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
I think it was really the turning. when something was flying around the room, I just couldnt find it with the turning...
 

Spoooon

Lifer
Mar 3, 2000
11,563
203
106
Originally posted by: RaiderJ
I've always played FPS games on the PC with a keyboard/mouse, and could never stand console FPS games. How anyone can play those with thumbsticks baffles me. However, I felt Metroid controlled beautifully on the Wii. You could move and fire at objects that weren't exactly in the center of the screen. It wasn't as quick and overall as precise as a mouse/keyboard, but I had no control issues in general.

This. I tried playing Fear on 360. It's just not happening. FPS on the Wii is much more accessible. Though, I suppose, strictly speaking Metroid isn't a FPS.

Aiming in general on the Wii seems to me to be a lot easier than aiming on the 360 with the thumbsticks.

Though, maybe the game just didn't grab you (the op) in general, never mind the controls. Half the fun for me was that it was Metroid period.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Originally posted by: purbeast0
Originally posted by: AmberClad
Originally posted by: purbeast0
metroid prime on wii controlled like complete ass.
In what way? I have MP3 on my to-play list since it's pretty commonly recommended.

The only other Wii FPS I own so far (non-rail shooter) is Onslaught (WiiWare), and as far as I could tell, the Nunchuk + Wiimote controls worked well enough. Seemed pretty easy to pick up right away and run-and-gun.

being south paw, FPS just dont control properly for me on wii at all. let me try to explain ...

normally with FPS games, I use my left hand to strafe and my right hand to aim. on PC, left hand strafes on keyboard, right hand aims with the mouse. on console, left analog strafes, right analog aims.

now with the wii i have 2 options.

1. aim and point with my left hand, which feels natural since i'm left handed, and strafe with my right hand, which doesn't feel natural.

2. aim and point with my right hand, which doesn't feel natural because i'm left handed, and strafe with my left hand, which does feel natural.

i just could never get used to either of them, not only for metroid, but for FPS in general on wii. i had no precision at all and it was simply not fun to play games where I couldn't aim.

oh, and then you have the fact that you are always aiming at an offset on the wii, not actually aiming where you are pointing, but that goes with all wii games.

On PC: You aim with your right hand, move with your left. It's good.
On consoles: You aim with your right hand, move with your left. It's good.
On Wii: You aim with your right hand, move with your left. It's BAD.

Weird.
 

Illusio

Golden Member
Nov 28, 1999
1,448
0
76
Originally posted by: purbeast0
well the problem is you are trying to play FPS on the wiimote. metroid prime on wii controlled like complete ass.

stick w/a ps3 or xbox360 controller if you plan to play FPS on console and plan on actually being to have any kind of precision.

Actually I prefer FPSs on the wii. While mouse and keyboard will always be king, playing COD:WAW on the wii was great. Very easy to aim and such. After that, trying to play Halo 3 was a bit of a chore to get used to the controls. I still find it smoother and easier to aim with the wiimote than the sticks on the 360
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I am fine with dual analog control for console FPSs, but I didn't like Metroid Corruption's control setup at all. It felt too floaty or something, and unless your reticle was perfectly centered, your aim would drift around slightly. Not to mention the turning issues.

I still prefer keyboard and mouse, but dual analog works for me especially since everyone else has the same restrictions. This is why I'm pretty staunchly against people using keyboards and mice on consoles - it gives them an unfair advantage.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
When they made metroid prime, they sat back and though "OK, this is metroid. This is what has changed when we bring it into 3d. What do we need to do to make this work?"

They did not do that in Metroid Prime 3. They simply stuck with the MP plan, which was designed for the cube.

And the much greater accuracy of the wiimote versus a laughably innaccurate analog stick failed to make any difference whatsoever, because your shots still moved too slowly for accuracy to happen.



That's the problem with it, honestly. The control device changed drastically, but they totally ignored it. The same kind of thing that makes PC<->Console ports always feel kludgy. Interface matters in everything.


Sometimes they get lucky though - see RE4 wii edition. Which felt like it was designed for a wiimote, probably because it's a RE game, and RE games get off on bad controls. It just happens to be that nintendo went and made the controller RE4 needed.



 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Originally posted by: AmberClad
Originally posted by: purbeast0
metroid prime on wii controlled like complete ass.
In what way? I have MP3 on my to-play list since it's pretty commonly recommended.

The only other Wii FPS I own so far (non-rail shooter) is Onslaught (WiiWare), and as far as I could tell, the Nunchuk + Wiimote controls worked well enough. Seemed pretty easy to pick up right away and run-and-gun.

Obviously it's not going to be as precise as a mouse, but I thought it was pretty good and maybe better than analog sticks. It works fine for the game, it's more of a first-person-adventure than twitch/accuracy shooter anyhow.

MP3 was fun but after playing the two before it, well, it just wasn't new enough.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
I don't know why anyone would want to use the two analog sticks for an FPS -- if you want to make the game artificially difficult on yourself, just play with a keyboard and mouse and get drunk first.

I thought Metroid Prime 3 controlled pretty well though, for a console first person game. I haven't tried any of the other Wii FPSs though, so I don't know how well it would translate to a more fast-paced game.