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Metroid Other M

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I was looking at Nintendo Power and they even criticized the suit having powers locked. They specifically stated the varia (unsure if this is the last one) suit being available and not unlocked to make zero sense. Why would you not want your soldier to take less damage was their complaint. They gave the game an 8.5/10.
 
Just beat the game 100%. Clear time is over 11 hours, with a lot of time spent looking for items. I liked it overall but there are a lot of things I didn't like (and a few specific parts where I wanted to break the disc in half).

Liked
- Main plot (once it got going) and cut-scenes
- Return to third person (mostly)
- Plenty of fan service
- General tone of Samus (the flat voice acting actually grew on me)
- Samus's new moves (dodging, QTE-esque moves, energy/missile recharge)

Disliked
- Awkward control scheme (i.e. when switching to first person in battle is required)
- Several aggravating enemy encounters (mostly due to controls)
- Locked abilities contrivance (and lack of discovering weapons or Chozo statues)
- Samus's backstory and overly emotional responses (I think they went the wrong way with some of her reactions)
- Slow-walk mode (caution: cut-scene ahead!)

For the most part I didn't have too much trouble with the controls. They are not ideal and work against you at times but I was able to adapt to most of the situations. There were a few times, though, when it took me a dozen tries to move forward and these instances were so frustrating that I almost wanted to stop playing. Some of the encounters are unreasonable and poorly designed. The final battle before the credits roll comes to mind.
 
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