- Jun 3, 2013
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http://www.guru3d.com/articles_pages/metro_last_light_graphics_performance_review_benchmark,8.html
Perhaps better coding optimization is in the future .
Perhaps better coding optimization is in the future .
Or maybe its because its a console port that runs so poorly on consoles that they cheaped out on graphics quality so we get stuck with worse looking game?
Doubt that as Metro Last Light is among the best looking PC games to date. 4A also did a grate job of making it look great on the PS3. Does MLL run poor on consoles ? If so please cite the links to your claims brotha !
Or maybe its because its a console port that runs so poorly on consoles that they cheaped out on graphics quality so we get stuck with worse looking game?
I can never understand how people think a game that looks as good as Metro LL should perform like god. Besides the hardware in consoles is so old and weak just goes to show how well optimized 4A made the game.http://www.youtube.com/watch?v=kyHSzOZ1VOw
16fps is pretty bad IMHO. But I am sure that is considered acceptable for some others.
I can never understand how people think a game that looks as good as Metro LL should perform like god. Besides the hardware in consoles is so old and weak just goes to show how well optimized 4A made the game.
-great looking PC game.http://www.guru3d.com/articles_pages/metro_last_light_graphics_performance_review_benchmark,8.html
Perhaps better coding optimization is in the future .
Ya Last Light is a really nicely optimized title although SLI 580s are by no means a slouch I mean it faster than a 780.-great looking PC game.
PC [done right] port to console done by do or die employees,
-out of the box very high @ 2560x1440 60fps ,and sli was never 99% + 99%[nv issues]]
-oh and on 2010 cards.
The most I've ever seen Metro LL use at 1080p is 840mb.
I really like the game now that they got the majority of the stuttering fixed.
Some of the textures are pretty terrible looking. That probably explains part of why the VRAM usage is low.