Another game I must play...
https://www.gamespot.com/articles/e3-2018-metro-exodus-makes-strides-into-a-more-ope/1100-6459755/
https://www.gamespot.com/articles/e3-2018-metro-exodus-makes-strides-into-a-more-ope/1100-6459755/
I have a love/hate relationship with these games. On one hand I really dig the dark atmosphere and realism but on the other I typically just wish it was Stalker.
It feels pretty claustrophobic too at times but I think that's kind of the point. They could certainly do a lot with this though.
To be honest it does show that they're 8 months away from release. I could spot a number of situations where the A.I. was basically non-existent (staring at a wall doing absolutely nothing, conveniently to show "stealth" approach, or a guard actually looking in the direction of another guard barely 5 meters away being taken down "silently" but having zero reaction to it whatsoever, etc). Also, the talk about dynamic ecosystems and A.I. critters in the environment having their own routines and needs... that stuff I heard it all the way back with Shadow of Chernobyl (the "A-Life" system), and it wasn't exactly the way they portrayed or described it (only mods would vastly improve on that, especially one for Call of Pripyat).
The thing is I take everything with a giant grain of salt whenever a developer says they have any form of "intelligent" A.I. behaviors in their game. If there's one thing in the gaming industry that probably moved just about an inch in 20 years of progression it's definitely A.I., which is usually on the cognition level of a cockroach.
Now, with this said, the atmosphere looks good, and I like the game's setting. I never played the previous Metro games, but Exodus could be my first. We'll see in Feb. 2019.
Win 10? What is so special about Win 10?
Does it make game run like magic?
Game designers dont look to implement strong AI because they are scared of "hurting" the players and making their game too difficult for a portion of their potential customers.FEAR still has the best combat AI and that was released in 2005!
I think in ways AI has went backwards and I think that's to do in part by how large open world games are dominating the market, its a lot harder to code AI when your level design has a lot of variables. Game designers make levels to engage the player, but hardly think about how the AI is going to interact with the level design. The best thing about the FEAR AI was how it used the map layout to its advantage to create an engaging experience.
The game is now exclusive to the Epic Games Store platform for 1 year apparently.
I noticed that earlier today too, when I checked my wish list. Lousy of Deep Silver to pull shady stunts like that, not a good look.
It's shady as a business decision, not toward consumers