mfenn
Elite Member
okay it makes more sense now.
Hey, I'm not completely off my rocker yet!
okay it makes more sense now.
Toyota said Depth of View and Tesselation need to be turned off on PC? Doesn't Xbox run Tessellation standard?
I am curious to see some cpu usage as I am wondering if this game is actually using a quad. also I saw someone mention in another forum that the game uses lots of vram and that 512mb doesnt cut it and even 1024mb can be exceeded at 1920 with the right settings.
I'm running 2560x1600 with everything maxed except for AA and Advanced DoF and I have yet to hit a VRAM wall. The game runs very smoothly and doesn't "skip" while it loads environments like STALKER (very similar engine). Either way, the GPUs seem to be maxed before the VRAM is, unless the manifestations of VRAM limitations are somehow different in this game.
Is that some failed trolling? Because it doesn't make any sense all.A $300 video card made in 2009 is getting less FPS than a $200 console built back in 2005?
This is the kind of stuff that makes me wonder about the future of PC gaming? Maybe we will start to see ATI entering the HPC market?
5850 crossfire or better.What kind of hardware is required to comfortably use DX 11 mode with tesselation? Or is it beyond just about all setups? Thanks.
So it requires more than one gpu? Or at least one that's better than a 5850?
Depends on the resolution. For 1920x1200 and under you're fine with a 5870 or overclocked 5850. One of my 5850's @ 900/1250 plays 1920x1200, DX11, Tesselation on, everything else maxed at ~40FPS, it might dip down to 25FPS in the stations. Even then, one really doesn't notice it because the game plays so smoothly. If I go up to 2560x1600, especially with my increased field of view, I have to enable Crossfire.What kind of hardware is required to comfortably use DX 11 mode with tesselation? Or is it beyond just about all setups? Thanks.
That's more due to DoF than Tesselation. Tesselation I've noticed gives about a 10-15% FPS hit, where as DoF cuts it in half almost.19x12 AAA 16xAF Tesselation on, DoF on, DX11 All settings high is not very playable on this 5870. I'm getting consistent low 20's. So I think he was right on with Dual 5850's for these type of eye candy settings. I can play with the settings and lower something here and there to get it to a playable level. Still trying different things.
What resolution? The game runs AA by default in DX11 (looks like a form of 2x, check my screenshots).What would have to be sacrificed to run it with MSAA 4x? I switched from DX11 with DOF and Tess OFF, High settings, AAA to MSAA4x, DX10, High Settings. Haven't tried getting into a big fight with the latter settings though.
X-bit labs did a performance review of Metro 2033; it's pretty accurate comparing it with my experience. Enjoy: http://www.xbitlabs.com/articles/video/display/metro-2033.html
It doesn't look like it's taking advantage of hyper threading anyway. This wasn't in a particularly taxing area of the game, I don't know how hard it would work the cores in that case but it's obvious at least during the time period this shot was taken a Xeon clocked at ~3.8ghz is a bit overkill.Has anyone got a pic from taskmanager with an i7 with HT enabled? All 8 threads being used? I see a few pages back that it takes advantage of 4 cores on a Quad, this is probably the only game to do so properly.
X-bit labs did a performance review of Metro 2033; it's pretty accurate comparing it with my experience. Enjoy: http://www.xbitlabs.com/articles/video/display/metro-2033.html
Of the DX11 options, tesselation is only worth about a 10-15% performance hit, not bad IMO. Advanced DOF kills FPS, so I usually leave it off. Either way, I'll agree there are some parts where FPS tanks into the 20s (generally while viewing some types of volumetric lights, check my screenshots), however performance was generally in the 50-60FPS range for me.It's worth noting in those benches you linked they have Dx11 options disabled. I run 5870 crossfire, cards clocked at 950 / 1300. There are definitely noticeable times where the game is not comfortable at 2560x1600.
I think this will improve when ATI releases new drivers with a profile for this game but it's a given this game will perform better on the 480.
Pretty obvious already this is NBA bog marketing game for fermi's release. You will be seeing benches of this game on nv hardware paraded everywhere.
Yup, that's pretty much it. Seems like they use some kind of super-sampling AA as it does look worse. The thing is, you don't really need the 4x AA in the first place. Take a look at the screenshots I posted, which have only "AAA" antialiasing enabled. There aren't really any glaring jagged edges, and the IQ is fantastic. I'm actually using a screenshot from the game as my desktop now.They also said FSAA was 'useless' in the game since it blurred out the textures like so:
With AA
http://www.xbitlabs.com/misc/picture/?src=/images/video/metro-2033/Quality/1_vh4.jpg&1=1
Without AA - looks better
http://www.xbitlabs.com/misc/picture/?src=/images/video/metro-2033/Quality/1_vhigh.jpg&1=1
Anyone else agree with these findings?
well the review on PCGH had tessellation and dof each giving basically the same performance hit.Of the DX11 options, tesselation is only worth about a 10-15% performance hit, not bad IMO. Advanced DOF kills FPS, so I usually leave it off. Either way, I'll agree there are some parts where FPS tanks into the 20s (generally while viewing some types of volumetric lights, check my screenshots), however performance was generally in the 50-60FPS range for me.
Yup, that's pretty much it. Seems like they use some kind of super-sampling AA as it does look worse. The thing is, you don't really need the 4x AA in the first place. Take a look at the screenshots I posted, which have only "AAA" antialiasing enabled. There aren't really any glaring jagged edges, and the IQ is fantastic. I'm actually using a screenshot from the game as my desktop now.
Has any review site measured CPU core scaling yet?
Would a Gulftown with hyperthreading enabled give better FPS (on low graphical settings) than a Core i5 750 clocked at the same speed?
The developer claims this game will scale to 16 cores.
it looks like they were exaggerating a bit. there seems to be no benefit using a quad over a dual at least when using moderate video card. http://www.legionhardware.com/articles_pages/metro_2033_performance_guide,6.htmlHas any review site measured CPU core scaling yet?
Would a Gulftown with hyperthreading enabled give better FPS (on low graphical settings) than a Core i5 750 clocked at the same speed?
The developer claims this game will scale to 16 cores.