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Metro 2033 and Last Light Redux uncovered

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I thought there was going to be a discount/DLC for previous owners of the series. I am not seeing anything obvious on how to upgrade.
 
The Redux versions not look incredible, they are WAY more optimized than the originals

Agreed. With my modest 7870, Metro 2033 runs on High settings (no SSAA or tesselation) at a silky smooth 60fps at 1080p, with Vsync on. It looks gorgeous and has extremely smooth frame delivery.

Only when I begin to turn on tesselation does it begin to dip below 60 during some scenes. Hmm... maybe a future game patch or driver update will allow me to use tesselation with no frame drops. That'd be perfect.
 
Agreed. With my modest 7870, Metro 2033 runs on High settings (no SSAA or tesselation) at a silky smooth 60fps at 1080p, with Vsync on. It looks gorgeous and has extremely smooth frame delivery.

Only when I begin to turn on tesselation does it begin to dip below 60 during some scenes. Hmm... maybe a future game patch or driver update will allow me to use tesselation with no frame drops. That'd be perfect.

Can you enable Advanced PhysX and see what the performance is like?
 
I tried a little of metro 2033 last night, it looks really nice and runs really well unless I try to turn on SSAA. I can turn on 0.5x SSAA and still do 60fps but that doesn't look that great, everything just looks fuzzy.
 
I tried a little of metro 2033 last night, it looks really nice and runs really well unless I try to turn on SSAA. I can turn on 0.5x SSAA and still do 60fps but that doesn't look that great, everything just looks fuzzy.

I was hoping for better results with my 780. I think I have the ssaa on 2 and the fps is in the 40's if I remember correctly. Pissed though I want to maxx it all out. Guess I'll start looking for a titan
 
SSAA is almost pointless in this game. With it turned off, everything still looks really smooth, barely any jaggies to be found. I think the game engine must have some other kind of post-process AA going on to make it look so good.
 
SSAA is almost pointless in this game. With it turned off, everything still looks really smooth, barely any jaggies to be found. I think the game engine must have some other kind of post-process AA going on to make it look so good.

I see huge a difference with ssaa on especially at 2x
 
Advanced PhysX support for AMD users is absolutely abysmal. Which shouldn't be surprising... except for the fact that it actually breaks the damn benchmark. When I ran the benchmark with Advanced Physx enabled, not only was my framerate cut in half, but most of the level geometry didn't even render. The camera was basically flying through an empty hallway with random objects popping in and out of the frame. Completely and utterly broken.

I see huge a difference with ssaa on especially at 2x

Fair enough. I haven't actually tried SSAA for myself, so I suppose my opinion isn't valid.

However, I am quite susceptible to jaggies, and in Metro 2033 Redux the edges look smooth enough that I have no desire to turn on SSAA. So that's saying something.
 
Advanced PhysX support for AMD users is absolutely abysmal. Which shouldn't be surprising... except for the fact that it actually breaks the damn benchmark. When I ran the benchmark with Advanced Physx enabled, not only was my framerate cut in half, but most of the level geometry didn't even render. The camera was basically flying through an empty hallway with random objects popping in and out of the frame. Completely and utterly broken.

Thanks for testing Dankk. This proves Maldo's theory that it is indeed running on the GPU (for Nvidia users) but the PhysX indicator just isn't working..
 
As mentioned multiple times already in this thread: The 50% off discount was for pre-orders only. Sorry.

They did not make it very clear

Bought it last night anyway for 20 euros of a cd key site , so can't complain

I like the SSAA on 2033 , although it is quite demanding. i5 2500k @4.2 with an R9 280x , everything at the highest with x2 SSAA and I was getting 30-80 fps. Mostly in the 50s
 
Hmmm, am I the only one who's not completely happy about the graphics engine? It seems to stutter now and then when I turn my head with the mouse. Something to do with poll rate maybe? Or maybe not, because it also happens when I strafe sideways. Come to think of it, many of the monsters animations also stutter.

Also, is there any way to override the 60fps cap? I want to play at 85hz. The option in Inspector isn't going to help me do that, because it's either the game's refresh rate or the highest. And I don't have the juice to run at 144hz all the time.
 
Hmmm, am I the only one who's not completely happy about the graphics engine? It seems to stutter now and then when I turn my head with the mouse. Something to do with poll rate maybe? Or maybe not, because it also happens when I strafe sideways. Come to think of it, many of the monsters animations also stutter.

No such issues here. What drivers are you using? I'm using the 340.72 drivers and they perform excellently. Game runs as smooth as butter..

Also, is there any way to override the 60fps cap? I want to play at 85hz. The option in Inspector isn't going to help me do that, because it's either the game's refresh rate or the highest. And I don't have the juice to run at 144hz all the time.
As far as I know, the game doesn't have a set refresh rate. If you have V-sync enabled, then the FPS cap will be set to whatever your monitor's maximum refresh rate is..

For me, that's 60 FPS..
 
I'm amazed at how well PhysX performs on the CPU in the Redux versions. In the original games, running it on a CPU would result in a lag fest regardless of how powerful the CPU was..

But with PhysX 3.3, the PhysX is exceptionally well optimized for the CPU, and I don't really find any difference in performance between running Advanced PhysX on a dedicated GPU or the CPU anymore.. But of course some of the effects had to be scaled back in terms of interactivity, but the overall effect hasn't been diminished..

I'm playing through Metro Last Light Redux right now, and I can easily notice the improvements over the original. The texture quality is perhaps the most noticeable upgrade, a long with the lighting.

It's a shame that the shadows didn't receive similar treatment though. Player shadow still isn't rendered in real time in all circumstances..
 
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