Hi,
I'm wondering if anyone can elaborate further on what Anand wrote in his Analysis of the new Apple iPad, about memory bandwidth not allowing 3D games to run at native resolution.
Does anyone know the bandwidth of the PowerVR SGX543? Wouldn't four of them be enough to handle 3.1 million pixels? According to Wikipedia, the PowerVR SGX543 can do 35 million triangles per second and 1 GPixel per second, at 200MHz. The iPad 3's clock speed is about 250MHz, and it has four of them. Do either of those two things have anything to do with the memory bandwidth of the GPU?
Would appreciate any information! Thanks!
(Link: http://www.anandtech.com/show/5663/analysis-of-the-new-apple-ipad/1)
EDIT:
Real Racing 2 (on iPad 2) is rendered at 1080p w/ 30 FPS when connected via HDMI to an HDTV. That's 2 million pixels, wouldn't the extra two SGX543's in the iPad 3 allow for enough bandwidth to push 3.1 million pixels? (The only difference I know of between Real Racing 2 on iPad 2 or 4S (768/640p) vs HDTV (1080p) is the latter doesn't have any AA.)
I'm wondering if anyone can elaborate further on what Anand wrote in his Analysis of the new Apple iPad, about memory bandwidth not allowing 3D games to run at native resolution.
Also keep in mind that memory bandwidth limitations will keep many titles from running at the new iPad's native resolution. Remember that we need huge GPUs with 100s of GB/s of memory bandwidth to deliver a high frame rate on 3 - 4MP PC displays. I'd expect many games to render at lower resolutions and possibly scale up to fit the panel.
Does anyone know the bandwidth of the PowerVR SGX543? Wouldn't four of them be enough to handle 3.1 million pixels? According to Wikipedia, the PowerVR SGX543 can do 35 million triangles per second and 1 GPixel per second, at 200MHz. The iPad 3's clock speed is about 250MHz, and it has four of them. Do either of those two things have anything to do with the memory bandwidth of the GPU?
Would appreciate any information! Thanks!
(Link: http://www.anandtech.com/show/5663/analysis-of-the-new-apple-ipad/1)
EDIT:
Real Racing 2 (on iPad 2) is rendered at 1080p w/ 30 FPS when connected via HDMI to an HDTV. That's 2 million pixels, wouldn't the extra two SGX543's in the iPad 3 allow for enough bandwidth to push 3.1 million pixels? (The only difference I know of between Real Racing 2 on iPad 2 or 4S (768/640p) vs HDTV (1080p) is the latter doesn't have any AA.)
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